Irrelevant Summoner Spell Buff Concepts

Draig·9/13/2015, 7:50:00 PM·8 votes·1,178 views

Fun fact of the day: League of Legends has 11 exciting summoner spells available to you on summoners rift, not 6! These 6 obviously being:

summoner 4 Flash Teleports your champion a short distance toward your cursor's location. **Cooldown: 300 ** summoner 14 Ignite Ignites target enemy champion, dealing 70 – 410 true damage [50 + (20 × level)] over 5 seconds, applying Grievous Wounds icon Grievous Wounds, and revealing them for the duration. Cooldown: 240 summoner 3 Exhaust Exhausts target enemy champion, reducing their movement speed and attack speed by 30%, their armor and magic resist by 10, and their damage dealt by 40% for 2.5 seconds. Cooldown: 210 summoner 12 Teleport After channeling for 3.5 seconds, teleports your champion to target allied structure, minion, or ward. Cooldown is shortened to 240 seconds if you teleport to a turret and to 200 seconds if you cancel it by reactivating. Cooldown: 300 summoner 7 Better Barrier (heal) Restores 90 – 345 health [75 + (15 × level)] to your champion and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor). Healed champions are debuffed for 35 seconds, causing subsequent Heal casts on them to be 50% less effective. Affected champions gain +30% movement speed for 1 second. Cooldown: 240 summoner 11 Smite Deals 390 – 1000 true damage [370 + 20 / 30 / 40 / 50 at each level], to target non-allied minion, monster, or pet. Stores up to two charges, refilling at a rate of one charge every 75 seconds. Cooldown: 15 (75)


And yes, I am completely aware that Barrier is good on some mid laners now, and that ghost is good on some specific champions, and cleanse is 'somewhat' useful, but they still need buffs, not large ones, just small tweaks that will make them slightly better, and more relevant.


{{summoner:2}} Clairvoyance Buff Concept Reveals a small area of the map for your team for 5 seconds. **Cooldown: 60 **

Cooldown: _ 60 Seconds_ - 100 Seconds NEW: Revealing an enemy champion or epic monster with clairvoyance will grant vision of them for your team for 10 seconds.

Why? Now Clairvoyance can be used as an alternative summoner spell for supports, it will grant more control of dragon for your team and help find and pick off enemy junglers and laners.


summoner 13 Clarity Buff Concept Restores 40% maximum mana to you and your nearby allies. Cooldown: 180

Cooldown: _ 180 Seconds_ - 200 seconds (was too op for 150 seconds) No longer restores mana to allies: Restores 40% of your maxiumum mana NEW: Over 3 seconds. to you and your nearby allies. NEW: Now lowers the cooldown of all on-cooldown spells by 6 seconds aswell.

Why? Clarity can now be used as a 'suprise' summoner spell, getting low on mana delibritley then suprising your enemy by regaining almost half of it and granting you the ability to use some lowcooldown spells twice in a row, which will now make clarity an aggresive summoner spell for the midlaners, offering them more variety than just ignite.


summoner 1 Cleanse Buff Concept Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. Cooldown: 210

Cooldown: 210 seconds - 200 seconds NEW: Now grants 40% bonus movespeed that rapidly decays over 2 seconds.

Why? Cleanse could now be viable on ad carries as well as ap carries as a form of escape or for a safe engage, the move speed will help you position better for the adc's and can also be used to help get away from pursuing enemies.


summoner 6 Ghost Buff Concept Your champion can move through units and has 27% increased movement speed for 10 seconds. Cooldown: 210

Cooldown: 210 Seconds - 200 Seconds NEW: Now removes all slows on your champion when activated. **Movespeed OCD: **27% increased movement speed - 25% increased movement speed.

Why? I felt that ghost felt kinda useless when i was slowed, an entire waste of a summoner spell, but now that it will remove slows, it will make it somewhat stronger against certain opponents like Nasus.


summoner 21 Barrier Buff Concept

Shields your champion for 115 – 455 [95 + (20 × level)] for 2 seconds. Cooldown: 210

Cooldown: 210 Seconds - 200 Seconds NEW: If the barrier doesn't break its cooldown is halved (100 Seconds).

Why? The thing with heal is that even when you don't use it in a time you need to, it will still heal you which is somewhat rewarding, now if your barrier doesn't get used to its full extent it will be somewhat rewarding just like heal.

10 Comments

DrNova9/13/2015, 7:57:03 PM5 votes

Sounds good except Clarity, that's op as shit.

I bet everyone would run clarity for the free cooldowns. Especially mid late mist champs that refreshes most skills.

Would be cool for sure but I think too strong. I,d prefer instant chunk if mana then a few seconds extra regen

Penns9/13/2015, 8:03:22 PM1 votes

Clarity would be run on like every champ tho lel.

Wicked Waffle9/13/2015, 8:54:29 PM1 votes

{{summoner:2}} Seems better than the current one. However, if you plan on making CV give vision to champions revealed for 10 seconds, I would suggest making it true-sight of the champion, but increase the cooldown to 80 seconds. 60 seconds for a 10 second review means you have vision of something 1/6 of the time, and that's a lot. summoner 13 Good enough. The cooldown should remain 180 seconds, though. summoner 1 What part does the movement speed serve as? Currently, it's the same as heal, but instead of healing it removes CC. Both are escapes. They overlap too much. summoner 6 Fair enough. Except why are you changing all the 210 cooldowns into 200 cooldowns? Is it just a whim, because 210 seconds is 3.5 minutes. summoner 21 Good. But same argument as above.

just a memory9/13/2015, 8:54:50 PM1 votes

Well thought out. All of the suggestions seem really inspired.

TurquoiseYoshi9/14/2015, 12:58:55 AM1 votes

I like it. It's a nice way to make all summoners niche, instead of making some OP and a few extremely niche.

Sire Hippington9/14/2015, 1:25:27 AM1 votes

{{summoner:2}} The clearvoyance change would be good if the cd stays 60sec, with increased cd it's more a nerf despite the 10sec reveal...

summoner 13 The clarity change is pretty nuts. It totally changes the purpose of the spell while beeing broken as fuck. Pretty much a reset on all base skills, thats the wet dream of all assasins and mages... I'd rather reinforce what it already does: providing mana for you and your team. decrease the cd to 150sec, increase the mana restored to 60%, now i can see it beeing used on supports with mana-heavy ADCs

Or make it more selfish and add a small %mana based shield on it...barrier would be kinda pointless then though.


summoner 1

A speedbuff seems reasonable for cleanse, but i think 30ms decaying over 3sec would be better, as the tenacity it gives also lasts 3 sec.


summoner 6

It should deal with slow in some way. I'd prefer a slow-reduce similar to item 3009 for the entire duration though. ghost is about constant mobillity, and more often than not you will it slows after useing it.

If you go with a slow-remove on cast, i would add even more instant effeckt, like giving 50%ms, decaying down to 25% over 2 sec, so you can use the slow-rewmove+burst of speed reactivly, though it would get much closer to flash in it's niche.


summoner 21

Not sure if theres a point in keeping barrier, unless heal gets changed to something like an AoE-HoT, else they are to similar and one will outperform the other...

Daxterr9/14/2015, 9:19:47 AM1 votes

1000 upvotes for caring more about the game than riot. Also I always wondered why barrier has basically the same numbers as heal......