One change to Yasuo to fix him

bonerbear·1/4/2018, 5:37:45 PM·1 votes·407 views

Pretty much all the comments and concerns over Yasuo are to do with his double crit chance. But that's not a big deal imo. Imo, the pain in playing against Yasuo is his wind wall, which just breaks the game, and if you blind pick a ranged champion into yasuo, you automatically lose. That's not fun or fair.

How to fix this: give Yasuo's wind wall scaling health. Something like "wind wall now has 1200/1400/1600/1800/2000 (+50% ap) hp before it breaks".

8 Comments

TitanAnteus1/4/2018, 5:46:24 PM1 votes

On rank 1 it's on a 20 second cooldown. Yasuo does not build cooldown reduction and he doesn't level up windwall until last.

20 seconds.

Most snares have a 10 second or lower cooldown. Most ranged champions have autoattacks that can hit him more consistently than he can hit you. Most people who complain about Yasuo don't really know anything about him.

NiamhNyx1/4/2018, 6:17:33 PM1 votes

Isnt Yasuo the champion that goes 0/200/0 and flashes a level 7 mastery?

Salron1/4/2018, 7:36:37 PM1 votes

That would actively encourage people to brainlessly throw damage into the wall instead of playing around it which Riot has said they specifically do not want

Pokemonred2001/4/2018, 9:18:16 PM1 votes

The wind wall is honestly the healthiest thing in his kit, imo. For how long the cooldown is given he doesn't built CDR, it doesn't last very long in comparison.