LIst of easily implementable temporary fixes
Yorick:
- make Ghouls more clickable for counterplay
- mana regen buffs
Akali:
- revert the unintentional R missile speed nerf
- make Q travel faster than R
Aatrox:
- make him invulnerable in the rising part of his Q
DoT mages:
- give a 2,5 seconds cooldown to Deathfire Touch, so DoTs apply it one or at worst twice.
ChoGath
- move a small part of his Q casting time into the delay part, leaving him able to move
- fix his W like Darius's E
Evelynn:
- allow her to use W without breaking stealth
Fiddlesticks:
- slow exponentially feared targets so as that they don't leave W range
- improve his autoattack frame so as to put a quick runeglaive proc in between Ws in jungling
Fizz:
- make trollpole not CDRable
- check if strikethrough is possible, if not just do a normal targeted dash instead
Illaoi:
- put the HP bar for tentacles above the hitbox, consistenly with everything else in the game
Irelia:
- nerf her ult by a lot and have it deal a lot of bonus damage to minions, so she's a stickiy duelist and doesn't have a Riven-like finisher on top of it (yes, I know it doesn't have an execute, but she usually uses it to finish off people who managed to kite correctly)
Janna:
- buff her W range to feel less clunky, she got nerfed in her tower defense recently
Hecarim:
- give him back his unit collision ignorance :D
- have his Q deal much less damage if it hits minions (restriction reduced at lvl 5 and 10 and removed at 15)
Kalista:
- cap E at like 8, double cap on champions
- remove vision ability, make W just a passive
- revert autoattack AD scaling so she can buy crit items (literally everything except Botrk today) and not double the loss
Lee Sin:
- swap a few abilities to total AD
- add bonus damage to monsters on E so as to make him remain a solid early jungler
- remove second cast on E, just mark targets and prevent use of dashes for 1,5 + 0,25/rank seconds
- change E true sight to normal vision + sweeper's scansion (but in orange instead of red)
Leona:
- if no ally champions are around, she can proc her passive for 60% damage
Lucian:
- actually give him his ult's bugged bonus damage to minons, Rote pls, although it looks like he's doing very fine
Malzahar, Swain:
- improve autoattack frames
Mordekaiser:
- give access to reduced healing to solokaiser, he's still the only health cost champion in the game without built-in ways to sustain
- make Q buff duration slightly longer
- remove EXP passive
- +5 ms
Nasus:
- slightly lower ult cooldown early on to deal with constantly engaging low ult cooldown duelists
Miss Fortune... not really sure, this one's quite debatable:
- show enemies (and MF) indicator of when a minion killing Q bounce will kill them
- revert PBE E slow nerf
Nunu:
- improve attack frame and speed up Q animation to make it easier to use Targon lategame for support Nunu
- change passive tooltip to reflect "new" (s5!) jungle monster names, and PLEASE do a different one for each map
- on Howling abyss and Crystal scar give different bonuses based on type of lane minion
Pantheon:
- make his jump grant true sight of the stunned target
Quinn:
- make ult less clunky and numbers less overtuned
- specifically, stop minion interruption, minion slow, and post lvl 16 stop turret damage interruption
- prevent heavy bruiser Quinn to 3shot carries like a full damage Leblanc
Rengar:
- give us our goodamn pink trinket back.
Singed:
- make his poison start eve so slightly more ahead relative to his hitbox
Sion:
- some scaling mana regen buffs would be nice, the undead zombie big dude who can't hit things with his axebecause he's out of majix is sad.
Sivir:
- change passive to %arpen based on number of nearby allies
Sona:
- stronger W and E powerchords
Soraka:
- buff Q missile speed to match the pre-range nerf value (rank has been reduced but max rank speed kept the same while Q speed was already what made her feel clunky since the rework)
Tahm Kench
- reduce damage to grey health conversion OR have shield decay over 4 seconds instead of 6
Talon:
- change blink to very fast dash, target centered instead of target locked (so that you can flash away)
- buff all damages
Urgot:
- add bonus HP scaling on W
- make E quicker OR more damaging OR longer range but with landing indicator à la Corki
Veigar:
- revert any of the s5 buffs. Just not the W casting time one.
Yasuo:
- less shoving at lvl 1: less E damage to minions, lower Q cooldown
- armorpen only on ultimate, but buffed to 65%, so that if the enemy team lets Yasuo's set up the knockup, they lose the teamfiht, BUT it it's failed Yasuo doesn't have tons of invisible power afterwards
Thornmail:
- bonus armor scaling from 25% to 20%
Botrk:
- attack speed from 40% to 50%, so it becomes THE item for Sated, critless autoattackers and stuff
Dead Man's plate:
- second passive:
melee onlyonly activated above 120 bonus armor+MR - first passive: only activated above 120 bonus armor + MR
- why? To allow defensive ranged counterpicks, and to give a role to Sunfire aka rush armor item, since it doesn't require pregress tankiness