Vel'Koz buffs and what I feel they should be
Now, Vel'Koz has been somewhat weak for a while now, as I believe I've remarked before. It's gotten even worse in this patch, as he has a 46.1% winrate with a pickrate just above 1%, which is extremely weak. Riot has put him among a list of mages who need buffs, but not all buffs are created equal.
As of right now, he can effectively lose lane in champ select, with a winrate around 40% or below against champions like Fizz. They have enough mobility to dodge everything he has, and it's almost certainly a summoner or a kill if a Fizz/Yasuo/etc can get on top of him, even under tower. Unless he's massively more skilled than they are, he will lose lane.
To be fair, he is still a good damage mage. He excels at dropping down squishy targets with a single lethal combo- if he can survive lane. And that's why I believe that damage isn't what he needs. It would increase his strengths, but his glaring weakness to mobility and assassins would remain. I respect the idea of champions having their own strengths and weaknesses, and I know Riot likes it too. But his weakness to assassins just feels so extreme that it feels incredibly frustrating to play a champion that's normally fun and interactive.
He needs peel. He needs something to help him live if those kinds of champions can get on top of him. So this is my idea.
E - Tectonic Disruption
Knockup duration is increased to 1.1 seconds and is no longer affected by Tenacity. Cast time is also quickened.
This would make his peel a bit more effective as well as making his E a little easier to land. Thoughts?