Another new champion idea...

Colton147·8/30/2018, 12:43:52 AM·1 votes·902 views

As the title says...

Name: Val, the Sandstorm Mage

Base Movement Speed: 345

Range: 625

Passive: Shurima's Gift

Monsters that die near Val (200 effect radius) restore 4/5/6% (Levels 1, 8, and 16) of her missing health and 2/3/4% (Levels 1, 8, and 16) of her missing mana

Q: Sand Spear (1500 Target Range) (20 mana cost) (8 second cooldown all ranks)

Val tosses a sand spear at the first enemy hit, dealing 125/150/175/200/225 magic damage (100% AP scaling). Sand Spear deals 250% bonus damage to enemies at max range.

W: Quicksand (40 mana cost; can store up to 2 traps and can place 5 traps; 16/15/13/12/11 cooldown individually) (800 target range; 350 effect radius) (is invisible and cannot be revealed by trinkets/items/etc.)

Val places quicksand on the ground - enemies that enter the sand are slowed for 60/70/80/90% and are grounded. Quicksand lasts for 60 seconds if untouched by any enemy. If Quicksand is touched by any enemy, they have 1 second to escape or immediately get dealt 8/9/10/11/12% of their maximum health in magic damage (1% per 100 AP) and are stunned for 2/2.25/2.5/2.75/3 seconds. Quicksand will immediately cease to exist when it gets touched by the enemy.

E: Sandstorm (80/85/90/95/100 mana cost; 16/15/14/13/12 second cooldown)

Val throws out a mist of sand (400 target range with 375 effect radius) in front of her - dealing 80/110/140/170/200 plus 2/3/4/5/6% of the target's maximum health in magic damage (80% AP scaling plus 1% per 100 AP), slowing enemies by 90% all ranks for 1.5 seconds, and reducing their attack damage by 5/10/15/20/25 for 6 seconds

Sandstorm deals 150% damage to monsters

R: Guardian of the Sands (100/150/175 mana cost) (200/160/120 second cooldown) (3250 target range)

Val summons a gigantic wall of sand moving forward, dealing 900/1000/1100 true damage (no scaling) to any enemies hit by the wall. Enemies that survive the wall are knocked-up for 1.5 seconds all ranks - 2.5 seconds if the wall reaches it's end.

The Wall remains for 5 seconds until it disappears.


Val, the Sandstorm Mage, is exclusively a mage jungler that is designed to be a very strong jungle bully and a late game hypercarry if she manages to get a lead in the early game.

Her strong ultimate makes up for having no scaling, as well as a long cooldown.

Her Sand Spear allows her to poke enemies from afar, but still require skill to properly use.

Her main/recommended build: item 1402 item 3020 item 3135 item 3089

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