Wards & death dmg load-out

3c1ipse·11/30/2014, 6:03:00 AM·1 votes·181 views

Hi all,

While these may or may not be original / essential topics to all, I thought I'd share my 2 cents in the hopes that the elegance & simplicity of the ideas earn their keep.

WARDS First, wards in (Pre)Season 5. As a jungler, you really don't get extra ward trinkets anymore, so you have to go back to buying them all. But how can you buy wards in prolonged games with full builds? You won't always have a sightstone, that's just the fact.

Solution: why can't the item 3340 or item 3361 be designed to hold a certain number of ward charges, where only the first is free and the rest much be purchased? This to me seems like a simple enough modification to an already robust solution to team warding.

DAMAGE READ-OUT When you die, sometimes it's clear what killed you. A 1v1, a failed jungle camp clear (ugh), Baron... But sometimes, you just got womboed in a cluster---- of a teamfight, and you have no clue how much dmg Brand 's Pyroclasm did vs. Karthus 's ult because in the 20 seconds you spend juking pursuers LeeSin ("I'm blind, ok?") in the jungle, Karthus respawned, ulted you, and nullified the damage report you would have seen because of a mere time delay.

Solution: have a slider that goes back and forth within a certain range of time. Even if Riot doesn't change the load-out displaying the 3 most major sources of damage, it could at least show them with full relevancy instead of just what hit you in the last 5-10 seconds (which even then I sometimes question).

That's all I got - I hope you all like the ideas. Please vote on them and leave your suggestions below, thx :)

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