Should Ori's ball fall off when allies move out of range?
Summarized in the title. When you command protect an ally and he walks, or more usually dashes/blinks out of the max range of your command protect radius, the ball instantly warps back to Ori, thus causing the shockwave command you sent to the server .2 seconds ago to cause a very embarrassing explosion around your feet.
Simple change: as an ally goes past the max range, ball simply falls off and sits on the ground right where he crossed the boundary. This doesn't really help if you're walking in the opposite direction at the time since you'll still instantly leash the ball, but at least its a minor improvement when you're trying to use an ally for ball delivery since every playable champion has a blink now.
(And yeah at one point Ori was dominating the pick/bans in high level play but that's hardly the case these days and a very minor buff seems reasonable at this point. Also maybe it'll help with the obnoxiousness that is Yi/Elise/etc heroes who go untargetable and leash the ball instantly)