Should Ori's ball fall off when allies move out of range?

godbuu·1/30/2015, 8:41:03 AM·1 votes·777 views

Summarized in the title. When you command protect an ally and he walks, or more usually dashes/blinks out of the max range of your command protect radius, the ball instantly warps back to Ori, thus causing the shockwave command you sent to the server .2 seconds ago to cause a very embarrassing explosion around your feet.

Simple change: as an ally goes past the max range, ball simply falls off and sits on the ground right where he crossed the boundary. This doesn't really help if you're walking in the opposite direction at the time since you'll still instantly leash the ball, but at least its a minor improvement when you're trying to use an ally for ball delivery since every playable champion has a blink now.

(And yeah at one point Ori was dominating the pick/bans in high level play but that's hardly the case these days and a very minor buff seems reasonable at this point. Also maybe it'll help with the obnoxiousness that is Yi/Elise/etc heroes who go untargetable and leash the ball instantly)

3 Comments

SEKAI1/30/2015, 8:51:59 AM1 votes

She is already top tier, or at least next to it, as she has been for who knows how long, and you still wanna "improve" her, while stating stuff like

since every playable champion has a blink now... And yeah at one point Ori was dominating the pick/bans in high level play but that's hardly the case these days and a very minor buff seems reasonable at this point.

I can't comprehend this, are you saying pushing more into the LC$ big plays instead of trimming the ridiculous powers those "playable champions" have is a good idea?

I disagree.

Decrit1/30/2015, 9:05:48 AM1 votes

Ori player here. And as ori player i mean ori messer-up. The balld when detached needs to go back to orianna, else you lose track far worse than leaving it on the floor. I know it' s embrassing and clunky, but better live with that :P

godbuu1/31/2015, 9:49:52 PM1 votes

I disagree that its easier to lose track if the ball falls off. I mean, its pretty easy to lose track anyway but if you know the ball is on a friend and you have a general idea which direction he's going relative to where you are, it should be just as easy to learn where the ball is going to end up relative to anything else Ori does. Although having the ball flash or something when it ends up someplace could be cool.

As for top tier picks... maybe? I certainly agree she's a strong hero but just looking at the champions being picked in the various pro leagues and even just solo queue, she's hardly dominating anything. Le Blanc, Ahri, Xerath, Zeds even Yasuos see far more play than Ori does. And I can't imagine this 'buff' is suddenly going to catapult her past those other champions.

As for "LC$ big plays", whatever that means exactly, people seem to prefer heroes with flashy fun abilities regardless of whether or not they're paid to play. People in Solo Queue love playing Graves and Ezreal over Ashe, regardless of the relative power levels. Blinking around and spamming spells is generally considered fun.

And more to the point, we're already in this world. The idea that they're going to remove the mobility from 20+ heroes considered to be top tier is just ridiculous. And yes power creep is a thing but at this point I'd rather see the few 'lower tier' characters get buffed to match the rest.

In any case, this has nothing to do with Ori's ball leashing mechanics. Xin has had a 'dash into enemy team' mechanic for literally years and is generally not considered top tier and this change would help Ori playing with Xin just as much as any other hero.