An idea for a pantheon rework

Xavanic·3/6/2018, 11:25:58 PM·1 votes·192 views

So this champ has a cool design, i feel most of us can agree on that, but his kit....first of all doesn't fit the spartan warrior theme, and also....is just badly designed, his early game is toxic asf...while his late game hes basically useless....hes kinda just a point and click assassin with no real scaling in his kit, now heres an idea to make him fulfill more of a fighter/bruiser esq role that i feel would suit him better, while it wont be nearly as simple as his current kit, it will fix some of the problems of his current kit


Passive - Aegis Protection: Pantheon takes 10-25% (+1% per 20 TAD) reduced incoming damage from frontal attacks (including true damage), Additionally, if pantheon takes more then 20% of his max health as damage within 1 second, Grants a quickly decaying shield equal to 250% of his TAD (20-4 sec CD) Passive - Champion of Targon: Every 4 seconds while in combat Pantheon will strike all enemies around him (450 Radius), for 20-150 damage (+50% of bonus AD), and for every champion hit, he will block an attack made against him within the next 4 seconds (Max 3 blocks, Includes turret shots)


Q - Spear Shot: Pantheon tosses his spear in a target direction (Up to 1500 range) piercing through all targets, dealing 50/75/100/125/150 - 150/225/300/375/450 (+40% - 120% of bonus AD) Physical damage to the first target based on distance traveled and 50% damage to every additional target, if the spear lands within 200 range of a champion it hit, pantheon will stun that target for 0.25 - 2.25 sec based on the distance the spear traveled (IE, using it at point blank range will only deal a .25 sec stun) Can critically strike for 50% increased damage Passive: Pantheon may pick up the spear to reduce the cooldown of spear shot by 50% of its total Cooldown, additionally his first attack or ability after picking it up will critically strike (abilities that critically strike instead gain additional effects) Cooldown 26/23/20/17/14 sec, 50/60/70/80/90 mana cost


W - Aegis of Zeonia: Pantheon jumps to a location (750 range), and deals 80/120/160/200/240 (+100 of TAD) as physical damage and slows all targets hit by 40% for 2 seconds, targets hit will gain Dazed, Additionally, pantheon will instantly gain a block for the next 3 seconds Dazed: If pantheon hits the target 3 additional times within 3 seconds, the target will be stunned for 1 second and take 10% of their max health as additional physical damage, Can critically strike to proc Dazed effect instantly Cooldown 15/13.5/11/9.5/8 Sec CD, 100 mana cost at all ranks


E - Heartseeker Strike: Pantheons next basic attack will deal an additional 25/50/75/100/125 plus 10% of his targets missing health as physical damage, Can critically strike to cause the target to bleed for the total damage (+100% of TAD) as magic damage over the next 3 seconds, and reduce their damage dealt by 30% for this duration Cooldown 4 seconds, No cost


R - Grand Skyfall: Pantheon charges up over 1.5 seconds and then leaps into the air becoming untargetable, then he may land at a target location within 5500 range (time to land varies based on distance traveled, so it would only take him 0.5 seconds to land in an area 1000 range away, while it will take up to 2.75 seconds to land 5500 range away so think 0.25 sec per 500 range) upon landing he will deal 150/250/350 up to 800/1050/1300 physical damage based on how close to the center the enemies were, addtionally, all enemies will be slowed for 2.5 seconds scaling between 25% - 90% based on how close to the center they were. After landing, pantheon will gain a shield equal to 250% of his TAD, for the next 4 seconds if he hits at least 1 champion Cooldown 150/130/110 sec, Mana cost 100/150/200 mana


So this is just an idea on how i feel pantheon should be reworked, give me your honest opinion on this kit design, all numbers would be subject to change

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