Darius buffs (post juggernaut)

DaIek Caan·8/24/2015, 9:56:40 PM·1 votes·862 views

I'm not sure how the community views Darius in regards to the new Juggernaut landscape, but I really really like the new rework. I love the new idea of unlocking his potential in a fight. I love the way his power is gated to his new passive. Stacking bleed on targets yields massive reward. If you stick it out through a losing trade, the longer you fight (stack) the more pain you can unleash until ROARRRR OH MY GOD RUN FROM THE EXECUTION boom. Furthermore I love the idea of his initial trading being weak, but his stacking bleed extending trades. You can run from him, but you're still bleeding. This post trade damage makes Darius matches relatively unique in that the main way to play against him is to not let him stack his passive. The more he hits you the more it hurts is true of anyone, but the Dman takes it to another level. What I don't like is how difficult it is to unlock that power in lane. I think in team fights if darius (somehow) goes even in lane he can have a decent amount of presence. Small compared to Garen and Skarner, but decent. I think the kit didn't change enough after the removal of his passive move speed from stacking hemorrhage or noxian might or whatever we're calling it now.

The slows are nice, but the enemy really has to allow you to get your stack on. They have to sit there and let you hit them. Which is kinda silly and has relatively little play expression for the Darius player. If they don't want to fight you, they just don't have to after the short duration cc wears off. I feel like the bleed could use some buffs in and of it self to give the darius player more access to that locked away power. Furthermore, buffs his unique lanning patterns in top lane without buffing his numbers or giving him back elements of his old frustrating pull is much more interesting than just. Q hits harder now. Thats... kinda boring; you gave us this interesting mechanic, don't hold back. We need more.

What I propose is one or both of two buffs. Instead of numbers buffs.

  1. Increasing the duration of the bleed, to require the enemy lanner to respect darius's zone for more time post trade and to give darius more opportunities to keep an enemy bleeding and therefore get more bleed stacks. Meaning more unlocking of bloodrage.

  2. Some kind of passive that stacks with his passive. Perhaps move speed towards or vision of the bleeding target that goes away once blood rage is unlocked. (I think a move speed bonus towards someone with the full six stacks would be op.) This would allow Darius more ability to stick to enemies trying to end a trade, would give him more ability to get his Bloodrage on during teamfights and would be a buff without giving him more power pre-rage which I think would be a mistake. As I've already said. Another option if move speed is undesirable, would be to add some other power the more stacks he gets. The new Q has a lot of fight potential with the heal, but is often used as an opener weakening its heal utility. Perhaps some kind of reset or CDR buff on the Q could allow Darius to get more out of the missing health heal by casting more Q's. You took the CDR out of his W perhaps put it somewhere else. If you want to buff apprehend, perhaps have it reduce the CD of his Q by the number of bleed stacks on the targets he apprehends.

TL;DR: I would hate to see the design team go back in the opposite direction of giving Normal darius power back instead of working within this new "unlock" paradigm. Buff his new strength instead of shoring up his upfront damage weakness. Make his bleed and super-passive more interesting rather than just normalizing his up front ability damage with everyone else. I also think this would be a buff in terms of psychology. If Darius's pre unlock damage remains weak, more people will stand and fight thinking they can take him, which allows his damage to amp. #bringbackthedunk Thats just my two cents on a champion I've really started to enjoy.

2 Comments

DaIek Caan8/24/2015, 9:58:36 PM1 votes

Ugh. So many little errors. I'm gonna die of shame.