fixing assassins?
so mobility being the problem with the assassins seems to be a big discussion. And "how can a mobile champs get as much or more damage than someone with no mobility?" Altho that is a valid point because cant run from assassins so easilly and some with free mobility not targeted to an enemy such as leblanc cant really be chased either.
Why dont we change mages instead. The counter to mobility is hard cc. Give mages better cc to deal with assassins.
Assassins get burst and speed but we only really see mobility creep while we dont see to much CC creep.
How the cc should be implemented im not so sure. im thinking the cc should be single target as to give them a means to fight off mobility and not just substantial buffs to team fight Ability. How much counterplay should the cc have tho. Is it fair to just slap on a bunch of targeted cc that cant be dodged. Or should they get more cc on skillshots (which effectively means that the counter to mobility can be countered by mobility) these are the questions.
Is this the wrong way to go about this? Should we really put restraints on assassins or should we give the mages better tools.