@Riot, a gold players mid season rune ideas.
This is 100% personal Bias. I love the new runes, but there are a lot that I feel need major tweaks, buffs, and overall different positions. So here’s my opinion on how to make runes better.
RESOLVE
- Keystones
- Grasp (updated)
- Grasp slows enemies by 45% for 2 seconds (half for range)
- Damage dealt increased from 4% to 6% max health
- 2% max health healing removed
- Aftershock
- Guardian (buffed)
- [New]: +20% bonus AD ratio
- [New] now only activates off of minions/small monsters when guarded target is below 50% HP
- [New] guardian will only activate against damage over time abilities when ally is below 50% HP
- Grasp (updated)
- Slot 1: Situational defenses
- Nullifying orb (moved/updated)
- grants adaptive physical or magic shield, depending on the damage type that activates it
- Font of life (buff)
- Auto attacking champions you debuff heal will heal you for 5 (+.5% max health) (same healing for allies)
- Bone plating
- Nullifying orb (moved/updated)
- Slot 2: Sustain
- Overheal (moved, reworked)
- Healing from all sources grants as an indefinite shield worth 5% of the healing.
- Shield can not exceed 10% max health
- Rate of conversion: changed from 30% self to 100% for self
- Ally conversion rate changed from 300% to 200% from allies.
- Second wind
- Revitalize (moved)
- Overheal (moved, reworked)
- Slot 3: Be the wall.
- Unflinching
- Overgrowth
- Conditioning (moved)
PERCISION
- Keystones
- press the attack (changed/buffed)
- Exposed targets no longer take 8-12% bonus damage from all sources
- exposed: take 8-15% more damage from the target who exposed you
- 5-10% more damage from everything else
- Lethal tempo
- Conquerer (nerfed)
- r[emoved] no longer gives 10-35 AD
- [changed] true damage conversion changed from 20% to 18-23% scaling with level)
- Fleet footwork
- press the attack (changed/buffed)
- Slot 1: Defeat those who oppose you
- Triumph
- Chrysalis (moved)
- Demolish
- Health scaling lowered from 30% to 15% max health
- (New) also deals Adaptive bonus damage equal to 80% AP and 100% AD
- Slot 2: build your skill
- Legend Alacrity
- Legend Tenacity
- Legend Bloodline
- Slot 3: take the advantage
- Coup De Gras
- Last Stand
- Cut down
DOMINATION (Now grants adaptive 4-12 armor penetration (idk the lethality conversion) or 6-15magic pen. Based on what damage type you deal and scaling with level.
- keystones
- Hail of blades
- Electrocute
- Dark harvest
- Predator
- Slot 1: take your enemies by surprise
- Sudden impact
- Cheap shot
- Taste of blood (reworked)
- Heal is now tied to champion cooldown (still 20 seconds, but now that cooldown is tied to each individual champ)
- Heal reduced from 18-25 (+20% AD) (+10% AP) to 10-20 (+7% AP) (+14% AD)
- Slot 2: Close in on the kill
- Water walking (moved, buffed)
- now also activate in brush
- Nimbus cloak (moved)
- Approach Velocity (moved, changed)
- Removed: no longer grants movespeed toward allies
- Bonus movespeed is granted to any impaired enemy instead of only enemies you impair
- Water walking (moved, buffed)
- Slot 3: hunt down your trophies
- Ingenious hunter
- Relentless hunter
- Eyeball hunter (moved, changed)
- gain 2 AD or 3 AP
- bounty hunter stacks grant 3 AD or 5 AP
- Max of 17 bonus AD or 28 bonus AP
INSPIRATION
- Keystones
- Summoner spellbook
- Kleptomancy
- New keystone Rune 3
- Glacial Augment partially moved over to Grasp, willing to listen to suggestions tbh.
- Slot 1: gain item/gold advantages
- Future’s Market (moved)
- Magical footwear
- Perfect timing
- Slot 2: break the rules of the game
- Hextech flashtraption (moved)
- Minion dematerializer (changed)
- grants 1.5% additional damage on minions per cast and bonus stats
- No longer kills minion
- Siege: Permenant health
- Casters: adaptive AD/AP
- Melee: armor/MR
- Cooldown between casts increased from 10 seconds to 25 seconds
- Biscuit delivery (changed)
- Health pots are turned into biscuits after 1 minute of not using them
- No longer gain buscuits every 3 minutes
- Slot 3 enhance your punier items
- Zombie ward (moved)
- Ghost Poro (moved)
- Time warp Tonic
SORCERY
- keystones
- Phase rush (buffed)
- Movespeed bonus reduced from 25-40 to 15-30%
- (New) grants adaptive bonuses while phase rush is active
- bonus AP equal to 20% movespeed
- bonus AD equal to 12% movespeed
- Comet
- Summon Aery
- Phase rush (buffed)
- Slot 1: magically manage recourses
- Manaflow band
- Vampirism
- grants 2.5-15% healing from abilities scaling with level
- 1/3 as effective on AOE abilities
- Presence of mind (moved, changed) (still unsure)
- No longer refunds 10% Ult cooldown
- Mana regained changed from 20% max mana to 15% missing mana
- Refunds 15% missing mana on level up
- Slot 2: manipulate your cooldowns
- Cosmic insight (moved)
- Transcendence
- Ultimate hat (semi-reverted)
- Every 10 minutes, ultimate is on a +5% bonus cooldown
- Maxes out at 15% bonus cooldown at 30 minutes
- Slot 3: Gain greater power
- Scorch (buffed)
- Resets on kill/assist
- Hitting enemies with abilities reduces cool down by 1 second
- cooldown increased from 20 seconds to 25 seconds
- Gathering storm
- Absolute focus (moved, changed)
- No longer only grants bonus AD/AP when above 70% Health
- Instead grants bonuses when you remain unharmed by enemy champions for 3 seconds
- Scorch (buffed)
Feedback would be appreciated. (I’m sure a ton of my numbers are off).