@Riot, a gold players mid season rune ideas.

jocomotion·7/9/2018, 1:51:36 AM·1 votes·602 views

This is 100% personal Bias. I love the new runes, but there are a lot that I feel need major tweaks, buffs, and overall different positions. So here’s my opinion on how to make runes better.

RESOLVE

  • Keystones
    1. Grasp (updated)
      • Grasp slows enemies by 45% for 2 seconds (half for range)
      • Damage dealt increased from 4% to 6% max health
      • 2% max health healing removed
    2. Aftershock
    3. Guardian (buffed)
      • [New]: +20% bonus AD ratio
      • [New] now only activates off of minions/small monsters when guarded target is below 50% HP
      • [New] guardian will only activate against damage over time abilities when ally is below 50% HP
  • Slot 1: Situational defenses
    1. Nullifying orb (moved/updated)
      • grants adaptive physical or magic shield, depending on the damage type that activates it
    2. Font of life (buff)
      • Auto attacking champions you debuff heal will heal you for 5 (+.5% max health) (same healing for allies)
    3. Bone plating
  • Slot 2: Sustain
    1. Overheal (moved, reworked)
      • Healing from all sources grants as an indefinite shield worth 5% of the healing.
      • Shield can not exceed 10% max health
      • Rate of conversion: changed from 30% self to 100% for self
      • Ally conversion rate changed from 300% to 200% from allies.
    2. Second wind
    3. Revitalize (moved)
  • Slot 3: Be the wall.
    1. Unflinching
    2. Overgrowth
    3. Conditioning (moved)

PERCISION

  • Keystones
    1. press the attack (changed/buffed)
      • Exposed targets no longer take 8-12% bonus damage from all sources
      • exposed: take 8-15% more damage from the target who exposed you
      • 5-10% more damage from everything else
    2. Lethal tempo
    3. Conquerer (nerfed)
      • r[emoved] no longer gives 10-35 AD
      • [changed] true damage conversion changed from 20% to 18-23% scaling with level)
    4. Fleet footwork
  • Slot 1: Defeat those who oppose you
    1. Triumph
    2. Chrysalis (moved)
    3. Demolish
      • Health scaling lowered from 30% to 15% max health
      • (New) also deals Adaptive bonus damage equal to 80% AP and 100% AD
  • Slot 2: build your skill
    1. Legend Alacrity
    2. Legend Tenacity
    3. Legend Bloodline
  • Slot 3: take the advantage
    1. Coup De Gras
    2. Last Stand
    3. Cut down

DOMINATION (Now grants adaptive 4-12 armor penetration (idk the lethality conversion) or 6-15magic pen. Based on what damage type you deal and scaling with level.

  • keystones
    1. Hail of blades
    2. Electrocute
    3. Dark harvest
    4. Predator
  • Slot 1: take your enemies by surprise
    1. Sudden impact
    2. Cheap shot
    3. Taste of blood (reworked)
      • Heal is now tied to champion cooldown (still 20 seconds, but now that cooldown is tied to each individual champ)
      • Heal reduced from 18-25 (+20% AD) (+10% AP) to 10-20 (+7% AP) (+14% AD)
  • Slot 2: Close in on the kill
    1. Water walking (moved, buffed)
      • now also activate in brush
    2. Nimbus cloak (moved)
    3. Approach Velocity (moved, changed)
      • Removed: no longer grants movespeed toward allies
      • Bonus movespeed is granted to any impaired enemy instead of only enemies you impair
  • Slot 3: hunt down your trophies
    1. Ingenious hunter
    2. Relentless hunter
    3. Eyeball hunter (moved, changed)
      • gain 2 AD or 3 AP
      • bounty hunter stacks grant 3 AD or 5 AP
      • Max of 17 bonus AD or 28 bonus AP

INSPIRATION

  • Keystones
    1. Summoner spellbook
    2. Kleptomancy
    3. New keystone Rune 3
      • Glacial Augment partially moved over to Grasp, willing to listen to suggestions tbh.
  • Slot 1: gain item/gold advantages
    1. Future’s Market (moved)
    2. Magical footwear
    3. Perfect timing
  • Slot 2: break the rules of the game
    1. Hextech flashtraption (moved)
    2. Minion dematerializer (changed)
      • grants 1.5% additional damage on minions per cast and bonus stats
      • No longer kills minion
      • Siege: Permenant health
      • Casters: adaptive AD/AP
      • Melee: armor/MR
      • Cooldown between casts increased from 10 seconds to 25 seconds
    3. Biscuit delivery (changed)
      • Health pots are turned into biscuits after 1 minute of not using them
      • No longer gain buscuits every 3 minutes
  • Slot 3 enhance your punier items
    1. Zombie ward (moved)
    2. Ghost Poro (moved)
    3. Time warp Tonic

SORCERY

  • keystones
    1. Phase rush (buffed)
      • Movespeed bonus reduced from 25-40 to 15-30%
      • (New) grants adaptive bonuses while phase rush is active
      • bonus AP equal to 20% movespeed
      • bonus AD equal to 12% movespeed
    2. Comet
    3. Summon Aery
  • Slot 1: magically manage recourses
    1. Manaflow band
    2. Vampirism
      • grants 2.5-15% healing from abilities scaling with level
      • 1/3 as effective on AOE abilities
    3. Presence of mind (moved, changed) (still unsure)
      • No longer refunds 10% Ult cooldown
      • Mana regained changed from 20% max mana to 15% missing mana
      • Refunds 15% missing mana on level up
  • Slot 2: manipulate your cooldowns
    1. Cosmic insight (moved)
    2. Transcendence
    3. Ultimate hat (semi-reverted)
      • Every 10 minutes, ultimate is on a +5% bonus cooldown
      • Maxes out at 15% bonus cooldown at 30 minutes
  • Slot 3: Gain greater power
    1. Scorch (buffed)
      • Resets on kill/assist
      • Hitting enemies with abilities reduces cool down by 1 second
      • cooldown increased from 20 seconds to 25 seconds
    2. Gathering storm
    3. Absolute focus (moved, changed)
      • No longer only grants bonus AD/AP when above 70% Health
      • Instead grants bonuses when you remain unharmed by enemy champions for 3 seconds

Feedback would be appreciated. (I’m sure a ton of my numbers are off).

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