Reguarding aatrox Pt 2
The changes i list here are to address aatrox current problems while not making him toxic to play against ( like Tryndamere) and let him get benefits if blood well was full but not let it drop past a certain point with by not battling ( like morde)
: let aatrox passive scale throughout levels: all if bloodwell was full level 6 can be let him use item actives in passive level 12: can be movement speed increase out of passive or damage reduction for a few seconds to prevent getting bursted level 18: can be an aoe knock back the range of sunfire cape IF blood well was full
reduce base damage on Q to 125 let it scale with 100% AD now the Range of Q increases based on how pumped aatrox is ( bloodwell ) also the CD reduced for attack aatrox suffers ( how many times he gets hit by anything) ( every time you hit aatrox you anger him and encourage him to fight harder) ( this encourages aatrox to build tanky as he needs to get hit a couple of times and survive in order to use Q more)
his W : i honestly don't know seems fine maybe during aatrox ult he applies both blood price and blood thirst ( if bloodwell is full) or gets natural pen and life steal when blood well is full
his E: remove ap ratio reduce base damage let it scale with 120% AD let it deal physical damage add non selfish utility when blood well is full such as allies who hit this target deal 2% more damage to it or 5% ( motivated from vlads ult) since aatrox is an ancient blood god.
aatrox ult: possibly remove the nuke and replace it with more utility and raw power this is a massacre not my final spell cast reduce damage towards aatrox AOE pull ( gravity field ) if blood well if full ( should be based on how much people aatrox is around) aatrox cleaves enemies around him or something i dont know