League needs more items
It feels as if there's too many items for tanks to abuse, and not enough for bruisers/adc's and mages to use.
Tanks now have an item that can reduce the magic damage they take by 20% for 4 seconds
, or that when they get attacked they can apply grievous wounds to anyone for free
. Other items that tanks can abuse
.
Meanwhile AD champs received this latest item a while ago that is essentially useless most of the time
. Sure you can get armor pen
but even then tanks feel impenetrable
. Lifesteal is pretty useless when you get applied grievous wounds and you just take damage to yourself and tanks laugh in your face.
Assassins make a great use of lethality?
not if tanks can just heal back missing health easily
. (yes I know assassins are suppose to delete carries not tanks)
Or AP champs who got this as the latest new item
that is useful sometimes. The only penetration items mages have
. Yeah AD champs and tanks have a cheap item that can apply a grievous wounds debuff
both of which cost around 800-900 gold whereas mages only have
that costs 2900 gold.
The point I am trying to make overall is that there is no sense of equalness in terms of items choices for all roles.. You always see mages and adc's build the same items over and over where as tanks have most choice than any other. Final point is that AP and AD champs need some new refreshing items.
At this point it feels as if true damage is the only way to have a chance to deal with tanks, I'd consider playing champs like
.
Sorry if this came as another complaining post.