League needs more items

iLBGAMing·9/13/2017, 7:41:15 PM·1 votes·137 views

It feels as if there's too many items for tanks to abuse, and not enough for bruisers/adc's and mages to use.


Tanks now have an item that can reduce the magic damage they take by 20% for 4 seconds item 3194 , or that when they get attacked they can apply grievous wounds to anyone for free item 3076 item 3075. Other items that tanks can abuse item 3001 item 3193.


Meanwhile AD champs received this latest item a while ago that is essentially useless most of the time item 3026. Sure you can get armor pen item 3033 item 3036 but even then tanks feel impenetrable Rammus Sejuani . Lifesteal is pretty useless when you get applied grievous wounds and you just take damage to yourself and tanks laugh in your face.


Assassins make a great use of lethality? item 3814 item 3142 item 3147 not if tanks can just heal back missing health easily Gragas DrMundo Maokai Zac. (yes I know assassins are suppose to delete carries not tanks)


Or AP champs who got this as the latest new item item 3102 that is useful sometimes. The only penetration items mages have item 3151 item 3135 item 3020. Yeah AD champs and tanks have a cheap item that can apply a grievous wounds debuff item 3076 item 3123 both of which cost around 800-900 gold whereas mages only have item 3165 that costs 2900 gold.


The point I am trying to make overall is that there is no sense of equalness in terms of items choices for all roles.. You always see mages and adc's build the same items over and over where as tanks have most choice than any other. Final point is that AP and AD champs need some new refreshing items.


At this point it feels as if true damage is the only way to have a chance to deal with tanks, I'd consider playing champs like Velkoz Vayne Fiora Camille Irelia MasterYi Ahri.


Sorry if this came as another complaining post.

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