Ranked Is Not Friendly Towards Players With A Life

TonsOfGains·2/20/2016, 12:08:38 AM·8 votes·863 views

This is not a rant thread about how Elo hell sucks. You can go through my match history and see that I'm climbing more than fine. In fact, if you don't count the games where someone AFK'd, I have multiple win streaks of over 5 games and no consecutive losses. I got placed in bronze because I did my placements with my younger brother, who belongs in rock bottom bronze. Given my win rate in the past 15 or so games, I clearly don't belong in bronze.

I've been lucky enough to get in as many games as I did in the past week. I am in medical school and it just so happened that I am not busy this week. I am currently gaining or losing exactly 19LP per game. It takes approximately 6 games to get into promotion series, and then an additional game per series lost, in addition to the promotion games. During regular weeks I'm lucky if I can get 5 wins in, and that's assuming I don't get the rare AFK or troll. Before you say that I wouldn't be able to maintain my standing in higher tiers, keep in mind even in challenger you're only obligated to play one game every ten days, and even after that it is a gradual decaying.

The issue, as stated in the title, is that the current ranked system is incredibly hard to climb for players with other responsibilities and commitments. While the vast number of games required to climb makes the system much more accurate, drastically reducing the population of players who are misplaced higher (or lower) by luck, it has an adverse effect on players who don't have large samples of games.

While I'm not trying to propose a rework to the system, I want to simply state that it is possible to design a system that is more accommodating for this issue. I played StarCraft II back in my undergraduate days, and their ladder system is extremely well designed. Keep in mind that StarCraft II also has a 2v2, 3v3, and recently even a 4v4 ladder I believe. They implement a bonus points system, where you begin the season with a pool of bonus points that will cover your point losses while doubling your point gains. These points regenerate ridiculously slowly - they might as well not regenerate. This bonus pool offers multiple advantageous effects:

  1. Players have a chance to fix the error created by the small sample of placement games (10 as well in StarCraft)
  2. Players who can't play many games essentially have every win worth more, to make up for that fact
  3. Does not benefit active players in any way, and causes no adverse effects such as inflation and abuse

What if you use the points to boost your rank at the beginning of a season, then don't play anymore? Decay will hit you. If play occasionally to circumvent decay, losses will hit you because you're higher than where you're supposed to be.

What if you use the points for a mad dash at the end of a season? Bonus point maximum can decay to 0 over the span of the season, so you don't have enough points to do this by then.

Active players still have an edge over less active because they get the same points. Active players will use up their bonus pool much sooner, and the amount of games covered by bonus pool compared to their total games will be quite insignificant.

Again, this particular system is merely proof that accommodation is possible, not necessarily a suggestion.

Thank you for reading. I'd also like to add, on a personal note to Riot, that the players with real life commitments probably make up a large portion of your revenue. We actually make money that we can spend on your game.

TL;DR People with a job, hobbies, and a social life don't have enough time to climb the ladder within the span of a season. This is easily fixed.

25 Comments

BRBGTGBOWFLEX2/20/2016, 12:49:11 AM3 votes

[deleted]

redniwediS2/20/2016, 12:22:24 AM3 votes

Really? Ranked isn't about accommodation. Ranked is about testing your ability to climb.

You're a med student. Your classes don't make accommodations for your social life or hobbies or job.

Your job, outside of vacation days, also doesn't make accommodations.

Why should a particular game you have chosen accommodate you? If you don't have the time to commit to a time intensive activity then don't participate in that activity. You don't get to come in and change the activity, you are the one that has to change.

Besides, if you're claiming that almost a year is not a long enough time for you to get out of Bronze then maybe it's not your amount of free time that is keeping you down...

Weathered2/20/2016, 1:20:41 AM2 votes

Left a +1, some really solid points. I love reading posts from players like you who are mature and are open for discussion. Sadly Riot has a habit of not picking up other game's solutions (loss prevention, sandbox). Still though, I feel like the community could double the worth of the game sometimes... if Riot just alowed us to work with them.

KrugLyfe2/20/2016, 12:10:37 AM2 votes

If you don't have the time then you won't climb fast I have a life but I have time to play league is there a problem?

Zero Skill Tank2/20/2016, 12:54:22 AM2 votes

Given my win rate in the past 15 or so games, I clearly don't belong in bronze.

This is nice, but it gives 0 guarantee you are not bronze. I had two 12 games win streaks back in silver, and I still was clearly silver. System is harsh for non-dedicated players, because we have so much dedicated players in League - it's that simple. With current system if you get to gold/plat/dia you are at this level almost certainly. This is achievement many players are proud about - at this point being G5 means being better than 85% of ranked summoners. With your proposed system many people would get to gold/plat on lucky streak - sure, they would decay down, but it still makes ranks that less meaningful.

During regular weeks I'm lucky if I can get 5 wins in

This gives about 250 wins in season. What you missed in your post is that system will start granting you more LP and even free divisions if you keep up high winratio. Assuming you would keep this extremely high 12/15 winratio, I'm pretty sure 250 wins should get you from bronze to at least plat, people get their smurfs to dia in less than 100 games.

But with 300 games, it is unlikely someone will actually become better than 95, or 98,5% of dedicated playerbase.

mogonk2/20/2016, 1:10:34 AM2 votes

OPs suggestion has a clear advantage and I can't think of any disadvantages. Neither can anybody else, apparently, because nobody in this thread has mentioned even one, they've just launched into a bunch of bizarre personal attacks.

Then again, I don't think most of them actually read the post.

KrugLyfe2/20/2016, 12:12:26 AM2 votes

Also how are you climbing more than fine with a 48% winrate?