Zyra changes (Patch 6.9) => huge nerf (Why?)

chaoscommencer·5/6/2016, 1:42:11 AM·9 votes·5,456 views

I play Zyra a lot and know her and her kit very well. Most of the mage updates were supposed to help them stay relevant, while keeping them unique and interesting. However, Zyra was hit hard in the other direction:

-True damage skill-shot on death removed -Range of vision from newly placed seeds reduced by about a third -Plant damage noticeably reduced -Plant lifetime reduced (plants die faster over time once spawned) -Plant health reduced (plants die nigh on instantaneously in team fights, rendering them next to useless) -Plant range clarity removed -Random spawning of plants prior to bush entry can still give away your position (even though they do not spawn while in the bush) and ruin stealth attack attempts -Q damage noticeably reduced -Though Q is wider, it is apparently narrower and, as such, generally harder to hit (particularly when running away from or chasing enemies -W cooldown reduction removed

Also, there seems to be a bug introduced with these changes related to her E snare skillshots not snaring champions they collide with (collision detection issues): http://boards.na.leagueoflegends.com/en/c/bug-report/Pron02zl-zyra-changes-broke-snare-consistency

The only thing given to her in exchange for this was randomly spawning seeds (which is can be a disadvantage when considering blown surprise attacks as noted above, due to the loss of bushwhacking play-making potential) and wider Q hitbox (which is next to worthless considering the reduction in Q damage and the apparent reduction in the perpendicular dimension.

Why was Zyra hit so hard, when this patch was supposed to make her feel new and good?

Edit: Added the reduced plant lifetime bullet, which I had forgotten to add in earlier. Overall, she's much less reliable in multiple ways (damage reduced, sneak attack potential hit hard, vision utility hit).

Perhaps a solution to the element of surprise issue is to provide a way to toggle the passive spawning of plants. Also, the rate of passive spawning could increase with W. *

Additional comments which might be addressed: -The passive feels too much like Illaoi's now. -Her W is weeker than Malzahar's, which actually spawns a minion which lasts longer than her plants. -Her plants don't last as long as Heimer turrets, nor do they even deal comparable damage. -Any advantages gained by randomly spawning seeds in lane is lost by how easy it is for the enemy to step on them (for example, playing as support, two seeds spawned randomly, one very close to the enemy adc, one very close to the enemy support; they each step on their corresponding seeds and nullify advantage of zyra passive--too easy to play against)

This last set of comments edges on becoming a rant, but the points are all valid regardless; try for yourself and see.

Removed old comments after playing a few more games and reviewing the 6.9 patch notes again: -Removed any vision from seeds after spawning vision runs out (unless directly stepped on and killed) (there used to be a small area of vision around the plant left over sort of like a Teemo shroom) Manually placed seeds retain the Teemo shroom-esqe mini-ward vision. -Removed the ability to make stealthy plays from bushes (due to randomly spawning visible seeds outside of bushes) Plants do not randomly spawn while in bush, but will continue to do so while approaching the bush, and since the spawn location is randomized. this can still reveal your location.

Thanks for the helpful comments you've contributed with suggested changes. I will also revise this post further with suggested changes soon. *

20 Comments

Tengrichan5/9/2016, 10:56:28 AM3 votes

I agree with you there.I am not a Zyra main however instantly recognized her glaring weaknesses against a competent player. While she might be better as a support than before her mid laning is rather bad.

Main concerns are the downtime where i cannot trigger seeds to grow because of the cooldown on Q and E. When my spell hits every plant because of their positon and the enemy's position:

  • Doing so leaves me with MAX 2 seeds from W(best case) and then if i used both my Q and E i am royally screwed and literally cannot do anything. Simply current Zyra's kit is too unforgiving and i am not seeing the reward for it compared to other mages.

Some ideas to alleviate her issues:

Passive: I think it's ok but could use some adjustment on the spawnable area and maybe on the damage the plants deal.

Q: Now it's mostly used to farm and grow the plants rather than dealing damage to the enemy especially with the low damage.Probably should look into a version where the CD is reduced even more deals less damage to turn this into the main spell to trigger seeds.

W: Here i would make a change.Let Zyra have X more seeds but these seeds could be placed only in bushes and they would last for longer.

So 4 seeds which you could use anywhere and plus X seeds that are exclusively for brushes and cannot be casted anywhere.It would be really easy to keep a track of them.Spawning one into a brush would count as a special one thus not counting toward the regular limit while spawning a regular one would toward the limit.Also stepping on these special plants would grant sight for more than 2 seconds.

I would like to see a small slow on a target when steps on seeds that are made by only Rampant Growth and not from the passive.

E: No changes here though the projectile speed could be a tad faster.

R: After the knockup happens let the thicket expand a little bit more and stay for a short amount of time.It would provide a little larger control area.Would need a color change that indicates that the knockup has happened and it's "safe" to step on the area.

Cat Dancing5/6/2016, 4:04:13 AM3 votes

She totally feels nerfed. I agree with original note.

cataplex5/6/2016, 8:19:56 PM2 votes

Yeah, zyra is no longer going to be a viable option for me.

Two other nerfs you forgot to mention

  1. The cooldown reduction when you leveled w. each level she had a 2% total of 10% cooldown reduction when fully leveled.
  2. Zyra no longer knows the radius of how far her plants can attack, it was never accurate in any way, but was still nice to see. But i dont mind since it was a fairly new thing they added to her less than a year ago.

I totally agree, these random plants are a huge hindrance, especially since the plants activate when i dont want them to. Trying to use them to my advantage is useless since my ability a mile away activates them. They need to make it so zyra's ability hit box is what triggers them instead. I try to save a sprout for when they walk up to it, instead a ability really far away makes it pop up while im clearing a wave minion. This makes it's darn near impossible to keep the wave were i want it.

Evenstar5/7/2016, 9:59:20 AM2 votes

Hello, thanks for inviting me Chaos. I agree with you the overall update nerfed her quite a bit, but in terms of direction taken, the update was great. From a gameplay perspective, I agree to a few things..

  • Loss of Cooldown W = less playmaking opportunities
  • New Q feels overly hard to utilize, as a champion who constantly moves around to zone people out, it's hard to get used to the rhythm of Q. I played about 20 games with her and I have a love-hate relationship with this mechanic.
  • Seeds, are indeed too randomized due to the give range.
  • Contrary to the complains that standing in bush with her passive may give out her position, I find that it is much needed much now due to mentioning how her passive has such a huge randomized range, on top on that, without the passive, you're basically playing pre 6.9 Zyra with nerfed damage.

I also believe, they forgot to include the new range indicator for her passive plant spawns, so it's harder to dictate the range of her plants. I know its 750, but I want some visual clarity. I personally think the first change, we can ask for fairly is to have her Q mechanics changed, or tuned in such a way that it's easier to use. Right now, it feels very underwhelming because its hard to use. The damage may feel weak but I find that the way it interacts with skillshots is a headache.

jidar5/27/2016, 9:44:06 PM2 votes

I'm not going to break down how or why, I just know that Zyra is the only champ I play and my damage is really bad now compared to before. Have to run from everyone.

Eevee In A Jar5/6/2016, 1:46:05 AM1 votes

Huh. I'll have to fully test it myself to verify on those but I have 0 idea why they would nerf Zyra. It wasn't even that she was played a lot or anything. Maybe new items made her OP and they nerfed her to compensate?

Tengrichan5/9/2016, 7:25:59 PM1 votes

bump for visibility

SatNaav5/9/2016, 8:41:47 PM1 votes

Zyra is beyond broken atm as a sup. There is no bot lane match up that can push against her ( draven building life steal insta wins the lane tho :/ ). This was a massive buff to her. Mid lane she was always meh.

Anything not lee sin gets wrecked if you try and gank the zyra bot lane. The passive is just too broken.

ThundeRORz5/25/2016, 12:16:45 PM1 votes

Well, as mid she is meh, there are just better champs. When it comes to supporting, it feels like it is kind of about luck where those seeds will spawn. If they keep spawning to close or behind enemies it is like the passive dont exist. Overall as Zyra main I see improvement in defensive and lane part but nerf in offensive part. Many times when I got ganked and the seeds were at right place I just demolished almost any jungler coming to gank. Against passive bot lane Zyra is just nightmare. Just spam plants and enemy adc is done. However when you dont have any additional seeds around her damage is almost non-existing. The Q damage could stay the same as before. Zyra feels just much weaker when she doesnt have any seeds around. Just buff her Q a little and she will be fine. For me personally she feels almost the same just the Q itself without seeds is useless.

runedara5/6/2016, 11:04:51 PM1 votes

Her plant AI is 100% better then it was.

runedara5/6/2016, 2:51:00 AM1 votes

Her w seeds still give vision if they are walked over. Also seeds don't spawn if your sitting in a bush. I haven't felt that she's weaker.

Lord Sessshomaru5/6/2016, 7:53:05 PM1 votes

Additional comments which might be addressed: -The passive feels too much like Illaoi's now. -Her W is weeker than Malzahar's, which actually spawns a minion which lasts longer than her plants. -Her plants don't last as long as Heimer turrets, nor do they even deal comparable damage. -Any advantages gained by randomly spawning seeds in lane is lost by how easy it is for the enemy to step on them (for example, playing as support, two seeds spawned randomly, one very close to the enemy adc, one very close to the enemy support; they each step on their corresponding seeds and nullify advantage of zyra passive--too easy to play against)

these last points really sum it up...they should have made the plants last much longer, or until destroyed. Also, stepping on the seeds is so dumb! If someone is so inclined, they can just walk around and crush all your seeds. She has trouble killing minions, maybe they could at least up the plant damage against minions...use to be able to clear any of the jungle spawns with 1 or 2 seeds and a q. Now you need like 6, and have to pray the passive doesn't shoot them somewhere totally useless like it does most of the time. I really can't believe what they did, such a poor set of changes. I can't understand how Riot makes billions of dollars, yet they can't even do good work on champs. Then you see champs like Veigar and Malzahar who are so OPd they are just on the ban list, mediocre change to Cassi where she seems weaker. Sad that they use the live games as beta testing for so many changes.

Romans 85/6/2016, 8:51:15 PM1 votes

Everyone contributed to the idea that Zyra needed a new passive and that she needs to spawn a garden/jungle of plants.

Riot tried to address those issues, but their implementation was wrong. There probably wasn't enough time to get it done right/well and they just pushed the release. My favorite/main champs are Cassiopeia, Swain, Zyra and all of those mage updates are a huge mess.

The already strong champions got stronger, though (brand, malzahar)

CatSith5/6/2016, 8:57:55 PM1 votes

IMO she is better, People just need to get use to the changes.