Miss Fortune PBE nerf feedback

NeoXist·2/23/2017, 10:32:19 AM·219 votes·11,908 views

Hey Riot,

A diamond MF otp here, I want to give you some feedback about the MF nerf.

Her nerf on PBE currently states: "Miss Fortune Double Up (Q) - [removed - "If the first shot kills its target, the second deals 50% increased damage."]"

So first of all, you need to think about the fact that MF is not an overloaded champion. However you're removing one of her most fun and rewarding mechanics, which makes the champion a lot less fun to play and also removes one of her mastering skills. This makes the champion a lot more dull and also gives way less options to do in the early game. In other words, it completely destroys her laning phase early while also making it pretty boring. Is this really the way you want to go?

Second, the empowered Q had a lot of counterplay. Yeah, there are people who accidently take it because they forgot about it, but most of them adjust immediately to it and avoid the empowered Q. People should be punished for not playing around a mechanic. By removing this, you're basically removing a lot of MF's pressure and generally making it a LOT easier for the enemy to just do whatever.

Third, lethality is already getting nerfed and MF is VERY reliant on lethality so any nerfs to it will hit her pretty hard. Let's go back a few patches, in 7.1 where armor penetration was reworked into lethality, lethality was pretty weak and so was MF. I thought she was in a fine state but was still getting outclassed by other ADC's. However when you buffed lethality into a really strong state, she became top tier. Guess why? She's extremely reliant on lethality. So waiting a bit after the lethality nerfs hit would make most sense before nerfing a champion like MF. Nothing frustates me more than a champion getting nerfed while at the same time his/her core items are getting nerfed too. You need to have some patience.

Fourth, even after she's still too strong after lethality nerfs, you should not directly remove a rewarding and fun mechanic (I said this before). I'd suggest you look at her passive. It currently encourages her to switch between targets as an ADC. You basically get punished for AA'ing the same target twice (as an ADC, this makes no sense). Her current abilities (passive, Q and R) are all pretty reliant on lethality, by removing the mechanic on Q it won't make it any better. I'd suggest changing the passive instead since the Q is reliant on her passive and make the passive more meanful for actual autoattacking. If otherwise you think her as a caster ADC, then don't change the passive and don't remove any mechanic at all. Because she is currently receiving enough nerfs from the lethality nerfs.

So in short: be patient first, wait for lethality nerfs to make any effect, then judge the champion's balance state and then (don't remove a mechanic...) act on her problem.

That was my feedback, I really hope you read and listen to it. It would mean a lot to me.

Greetings,

NeoXist

194 Comments

cocacolalips2/23/2017, 1:07:05 PM80 votes

That's pretty bad, Miss Fortune skill ceiling is already not very high, besides positioning yourself for a good R and managing minion waves for a good Q you aren't doing much, now they are removing half of her skill expression, how are good players supposed to show that they mastered the champion?

I'm not upset they are tuning down a champion, I'm upset they are dumbing down an already simple champion by removing interesting mechanics. Are miss fortune players bound to be walking R bots?

Not only that, but it addresses the wrong issues for the wrong crowd of players. Miss Fortune is a pub stomper, she does best in low elo and has always been unpopular in high elo. People don't know how to use the enhanced Q bounce in low elo, it takes some skill. This change won't do anything in low elo where she is the strongest while it will hurt her in high elo where she is already not very good or popular. Riot instead should be looking to do the opposite by making changes that will affect her the most in lower elos.

Mira Arya Enthe2/23/2017, 2:38:53 PM22 votes

Oh no. Riot is trying to do "clever balancing" again. Just nerf lethality. If she is still too strong merf that fucking ult damage a little. Otherwise MF is fine.

Starcraft243ver2/23/2017, 10:53:33 AM20 votes

They should just nerf a bit her ult, the fuck are they doing x(

Unironic SJW2/23/2017, 11:00:39 AM16 votes

I'd prefer a nerf to ult damage as well than straight up murdering her laning, assuming the nerfs to ALL HER ITEMS isn't enough to bring her line (I do think she is a bit too strong). Maybe 70% AD per wave instead of 75%, and reduce the AP to 15% ratio to weaken the support side.

SirLapse2/23/2017, 10:37:06 AM15 votes

The primary issue I keep finding with MF is that broken ultimate damage. If that's meant to be her gimmick then why should she deserve oppressing lane power? There has to be a tradeoff somewhere man. You'll still deal higher damage on the bounce, but after one successful CS you won't be chunking your lane opponent after backing and getting one BF sword or Lethality component.

ADCs like Caitlyn who normally counter MF are not popular right now so there's no justification for her to keep that Q power until they are brought back in.

BIackfox2/23/2017, 1:13:43 PM7 votes

They have oranotangs working at riot. What did you expect?

Xyntheyxz2/23/2017, 2:32:42 PM7 votes

What Rito has done to MF is like removing Draven Q lol

Shirvallah2/23/2017, 4:18:24 PM6 votes

Literally the only thing I've heard anyone complaining about MF EVER was the high damage of her ultimate. The hitbox is huge, as well, not to mention.

There's not anything wrong with the empowered Q in its current state. I mean, maybe the base damage could be lowered slightly, but I thought the point of the empowered Q was to punish poor positioning?

zebulon022/23/2017, 9:44:02 PM5 votes

I agree that the bonus damage on Q2 is very fun and feels so good when u succed on landing it on a champion

Don't remove it plz. Its like the most satisfying part of her kit

Pale Pirate2/23/2017, 6:29:44 PM4 votes

I hate it when the MF hits me with her empowered Q, but it also feels like her trademark in lane, so I actually support that it stays.

NGNL Asian2/24/2017, 2:45:48 PM3 votes

She's not broken. It's jsut lethality

LordBrasca2/24/2017, 4:14:41 PM3 votes

"Hey after we buffed lethality from 40 to 60% champions that synergyzed with it now are crazy op while they were fine before, what do we do?"

  1. Tone down lethality to 50% and see what happens.

  2. Sejuani's method: Let's nerf everything (champions and items) except lethality and, after seeing that nothing worked, let's also nerf the lethality scalings... so that all the champions connected to that stat will be an absolute garbage since they still had the nerfs. Yeah because reverting nerfs is too mainstream and they need "time" to see how things will go (the "time" is usually 1 whole freaking season).

The same mistakes all over again...

Hexs Fortune2/23/2017, 12:38:52 PM3 votes

They have some time before 7.5 releases and will probably look to see how the lethality, black cleaver and lord dominiks nerfs affect her before going through with the nerf

feryvunny2/23/2017, 7:38:09 PM3 votes

This is the exact problem with MissFortune and other champions like Varus and Quinn too. They're only strong atm because of lethality, not because of overloaded kits. I don't even main MF and Varus, but I can feel how much it sucks to see those nerfs if they ever went through. I think the nerfs are pretty big. And it's unfair that they get punished because Riot overtuned a stat that they can abuse.

Nerf the source of the problem. Not the champions.

agbudar2/24/2017, 12:00:19 AM3 votes

much fun chunking another adc for 50%of their HP with only aitem 3142

Relia Fortune2/24/2017, 6:40:47 PM2 votes

I agree if someone stands next to the minion they deserve it. I get harassed in lane hard enough and the double up kill off minion to poke helps relieve pressure and sometimes set up for kills. Don't remove the bonus damage, nerf it slightly if you must. That'd make her only viable asset her ultimate which can be easily interrupted. Not hard to flash out of her ult, or even cc her. This is a dumb nerf tbh.

Krys Star2/23/2017, 11:46:20 PM2 votes

Why are they removing this? There's so many factors in play when using Double Up's bonus damage: Positioning, angling, enemy's position and timing. Not to mention, my favorite thing about it was trying to get a Double Up Crit into Bullet Time. They already made her Strut mediocre, why go for Double Up next? :\

woodvsmurph2/23/2017, 7:06:52 PM1 votes

So q does a lot of damage in laning phase, but her passive does too if I am not mistaken right? Q takes some actual skill to land as you say while her passive does not. So what if her passive were changed to play more along the lines of her w - giving stacking movespeed or attack speed(not too much, but enough to let her have some realistic kite potential when combined with her w and e)? It would allow mf to play semi-effectively as a more traditional adc (not as good, but better than she can now) while removing a bit of bullying in lane and keeping her q mechanic which actually takes some skill to land.