Toph-- i mean Talyah

Piltovers King·6/13/2017, 1:39:09 PM·1 votes·427 views

Ok reto make her W knock up area bigger arround and at a slightly longer range as your dmg is dps based you should out range an annie who can and will one shot u the moment she gets 6

Make her E detonate faster (bc u can walk from one end to the other b4 this thing goes off and it takes a lot of stupidity to still be in it when u get like 6 seconds to leave it so its only good if you lane your W into your E, change it.)

Reduce her cooldown on worked ground and make the one projectile thrown on worked ground do .5 Ap Scailing as true dmg + some base dmg and her none worked ground is fine just add more of an incentive to hit more then 2 or 3 as the dmg on the last one or 2 are literally garbage

And lastly give her R a passive 10% cdr that is lost when ult is on CD or make it usable as a dmg spell (such as all foe's hit by the wall take 30% increased magic dmg for 6 seconds + a 100/200/300 base dmg with a .3 scaling and turn her wall into still a wall but with a arrow head at the tip and the ult she can control for a distance (obvs reduced bc half the map ults like that is broke af) like that dope snake game we all played as kids)

u did it with Rek and kindred i know u can do it for her as shes so not meta i have seen people doge when i select the champ or call me a retard for playing her and that she sucks bc she has no supper hard cc and shes sooooo squish

5 Comments

Zezockary6/13/2017, 1:52:40 PM1 votes

Her W zone is fine (if they made it bigger it would have to take from her cd's or damage), and the point of your E isn't to have it blow up while they are on it. You use your W to knock them through the E zone which will then blow up and hurt them. If they could make it a little bigger without lowering her somewhere else then that would be fine.

The entire point of her Q is that it is very strong (which it is) but you run out of space to actually cast it on as you cast it, getting the weaker version. If you made the weak one do true damage then she would want to cast that one instead, making the entire concept of the spell pointless.

You don't want passive cdr on your ult, cdr is very easy to come by so it would basically be worth nothing. Old Zyra had that problem, they replaced it with plant health and you still hit 40% every game with her. I can understand wanting some sort of passive on it since it offers no damage, but cdr isn't the answer if anything is. Her ult doesn't need to do damage, it is a roaming spell. You use it to go from your lane to other lanes.

Personally, I think that she just needs some sort of passive tweak. I had an idea for her when she was first released, but I can't remember what it was anymore XD

Lady Hammerlock6/13/2017, 1:57:21 PM1 votes

One, she is played in competitive and HAS dominated comp in the past

Two, first change should never be made, you have to chain it with ally CC, predict or land it on your own. Any bigger, walking out of it becomes difficult and any longer range would kind of ruin the range sync with her E.

three, second change is just bad, the skill itself isn't designed to detonate on its own for damage rather it's supposed to be used in conjunction with her W to actually deal its damage. Also it is a nerf and not a buff, nerf because it is a great zoning tool because dashing on it hurts, the longer it remains on the battlefield, the longer it zones enemies from dashing into it. Also, having an ability not designed to actually blow up twice for its damage, is just bad champion design.

fourth, fuck no, just no, the last time Taliyah's Q was strong she became a roaming monster because it was a ridiculous form of wave clear. Her Q still has great base damage, a single rock still hurts regardless and true damage just doesn't fit at all. If you don't try to hit all of your Q rocks, you're stupid, considering she takes thunderlords most of the time, you WILL want to hit three Qs at least and with some AP, and every rock after the first still stings.

fifth, no? you aren't even supposed to hit it, it's supposed to block enemy movement and cut there escape options normally resulting in a flash. Also, it's already a great roaming ultimate because you can ride it.

sixth, knock back and knock ups are arguably the strongest forms of cc, it is quite literally 'super hard cc' since you can neither cleanse or counter it with tenacity. She's a mage, you can literally say that any mage is squishy.(with exceptions since they are designed in such a fashion)