5% of players deserved punishments in 2014? BULLSHIT
3 ranked matches in a row 2 trolls on my team...5%???? Playing the game says otherwise.
3 ranked matches in a row 2 trolls on my team...5%???? Playing the game says otherwise.
5% is 1 in 20 players. Each game has 10 players. 1 of them is you. That means after 2 games, you've played with 18 different players. The chance of meeting a player who deserves punishment in 2 games is thus roughly 60%. 3 games = 75%. 4 games = 84%.
UNDENIABLE LOGIC
Toxic players have a higher tendency to foster toxicity in their games. They also have a lower threshold and tend to see reportable behavior where there is none.
There is also the possibility that some of the most toxic players are also the ones who play the game more, so you're seeing them more often than the friendly casuals even though there really aren't that many of them.
Actual (hopefully) correct math.
5% chance, 10 people per match.
Odds each person NOT being toxic=1-5%=95%.
Odds of everyone not being toxic: 95%^10=~60%.
Odds of at least one person being toxic: 1-60%=40%.
Odds of having at least one toxic player two matches in a row: .40^2=16%. Quite possible.
Note: Toxic in this case means a player behaving poorly enough to receive some form of punishment from Riot.
Personal note: I feel like I get a lot less toxic players than this indicates. That MAY indicate that there are certain ELOs or game modes that have higher/lower toxicity levels. EDIT: I play almost exclusively ranked solo-queue, around high Gold-low Plat ranking.
Maybe you haven't separated doing bad from trolling
Dated 2014, Jan.
In October 2012, Riot Games revealed that League of Legends had 12 million daily active players , meaning at least 12 million people a day logged in and played the game. With 70 million accounts, it was easily one of the most popular games in the world. Today, Riot Games announced that it has more than doubled the 12 million figure, revealing it has reached 27 million daily active users, the Wall Street Journal reports.
Riot also said that it broke its record of peak concurrent players, up to 7.5 million from the 5 million it reported last March. In terms of monthly active users, it went up to 70 million from the 32 million it reported in 2012. If that didn't drop your jaw consider that a recent report from SuperData estimates that LoL, a free-to-play game, brought in $624 million in 2013. Though LoL is only heading into its fourth season, last week , Riot Games' Vice President of eSports Dustin Beck said that he expects it to match traditional sports in its longevity. "It's a sport like just like anything else,” he said. “Baseball has been around 110 years. I'm not saying League of Legends will be around that long, but we see the shelf life of LoL as hopefully decades."
5% of 27 million daily active users = 1,350,000 punishments
I don't know if my information is accurate, but its something
It's because you're in Bronze. I feel like even at Silver, the bullshit just became infinitely less of a thing, and in Gold, I hardly get it at all. Whenever I play with my Bronze friends, though, it's there all over again, and it's awful. Try to improve your game and move up, and you'll be playing with people who aren't total shitheads.
First ranked match of the day and no joke all 4 people on my team should be punished.
jungle: never connected.
top: bitched about ping and talked shit the entire 12ish minutes.
mid: leaver after 2-3 minutes.
sup: has so little idea of how to play the game and is so negative that they don't know how to use the spoils of war stacks from the relic shield and then bitches at team when they bring it up. Then spends the rest of the game bitching at everyone else to "play" while she just stands there doing nothing at all.
5%???????
Rigged 