Azir Change Suggestions

I Feast Tonight·11/13/2018, 6:46:34 AM·6 votes·2,331 views

Azir currently has one of the lowest win rates in the game, and has for several months. About 6-9 months ago, Riot put him on the "back burner" because balancing proved to be rather difficult. I have given a good deal of thought on how to balance him and now offer my ideas.

Problem 1: Azir is too weak. Problem 2: Azir is too bursty when powerful, but gets nuked when weak.

Azir seems weak, but that is actually a little more complex than meets the eye. He is extremely late-game oriented. He has THE weakest beginning game of all time. Most games with Azir never gets past mid-game, thus he never gets powerful.

My solution is to do 2 things: change sand soldier statistics and allow the Sun Disc earlier use.

Let's talk about sand soldiers. Currently, their damage is dependent on an ability power ratio and champion level; upgrading the ability simply reduces cooldown. The flat damage increases from 80 to 160. I suggest we change the damage scale from champion level to ability level and set the cooldown at 5 seconds at all levels. This takes emphasis off obtaining late game and puts it on upgrading the ability. On a side note, it also brings back the promise of many possible sand soldiers (up to 5 in this case). Also, I would set pierce effect percent at 85% at all levels rather than increasing based on champion level.

As for the Sun Disc, you have to at least wait for a turret to be taken to use. This means a whole ability requires mid-game to ever use for the first time. My suggestion is to allow him to raise a Sun Disc in the jungle near the dragon and baron pits. The exact place I suggest is still undecided, but this would allow a defensive position revolving around the other objectives.

Azir quickly crosses the threshold between getting too bursty (he's supposed to be a battle-cast mage), and getting nuked. My suggestion here is to do 3 things.

First, slightly increase the range he can use his sand soldiers from.

Second, slightly decrease his damage (if necessary).

Third, alter his E-ability. Currently, he gains a very small shield whether or not he collides with an enemy. If he does collide, he also deals a very small amount of damage. The only regular use of this collision is to set up his ultimate, but often gets nuked. Here, I suggest we take the damage off and add an additional modifier to his shield: 10% of his maximum health.

1 Comments

Arkadaos11/13/2018, 8:33:42 AM1 votes

His E is a dash, a pretty big one, it's not made for dealing damage nr for getting shield. Your points are good but you can also be wrong because if you want to climb with this champ it's very hard, you need coordonation with your team. That's my opinion.