Three reasons why this hasn’t and shouldn’t happen.
One - Many mages typically apply their damage at a much further range than other champions whether it’s through long range skillshots, damage over time abilities, or something similar. Liandry’s Torment itself greatly increases the duration, and thus the value, of the Grievous Wounds debuff. Luden’s Echo increases the ease by which the debuff is applied, particularly to multiple or elusive targets. By comparison, most AD champions cannot regularly apply physical damage outside of a typical marksman’s autoattack range, and several possess even lower range. Tanks require being autoattacked to apply Grievous Wounds for only a second, which is easily played around by many champions and only counters lifesteal during trades.
Two - Sustain is meant to counter poke but lose to all-ins. Most mages possess powerful poke tools, which their laning revolves around. Giving early access to constant Grievous Wounds removes this intended weakness.
Three - Most mages build Morellonomicon as a second or third item anyway, since flat pen is so strong and the item is more slot-efficient than Oblivion Orb. It probably is more gold-efficient too, but I’m too lazy to check. Anyway, this means that most mages will assuredly have Grievous Wounds at some point in the mid game, which follows Point Two by letting sustain counter poke during the lane phase while partially negating this single advantage as more damage items are built.