Bard - A simple change to make him Viable
I think the idea of Bard is really cool, but in application he is SOOO limited.
Let's be real, he lacks the stats to tank, he has virtually no AP scaling so he can't backline mage either. His CC is the most difficult in the game to land, and is useless if the enemy adc charges you or your ally solo, making him limited even in a 2 v 1 situation.
Honestly, if you gave him more damage, he would quickly become an overpowered ganker for other lanes, but if you made him tanky, his combat potential would be too high, especially since he is MEANT to be a roaming support.
So here is what would complete him in my opinion:
His shrines should have a "root" mechanic The root should scale over time like the heal does (0.1 to 1 second)
How would this help? Simple
If he uses it in a 2 v 2 fight it comes off so fast that it barely makes a difference. but if he accidentally hits the enemy while trying to heal an ally, it still has some minimal benefit to the fight instead of a complete fail
But here is how it really becomes useful.
By laying shrines under the turret, while he is roaming, the enemy has to think carefully before diving. If they dare to and leave the shrine, the speed boost and heal can turn it around, but if they just walk on it to cancel it, they are making themselves vulnerable under the turret, especially if the adc has cc as well (like Jynx or vayne).
Stopping those dives, or making them harder (as they have to wait for the adc to use up the heals) gives Bard some more freedom to roam and make it back before his adc is destroyed.
The shrine can also be put in the middle of the lane, and the opposing players have to consider stepping on it and opening up a chance for the Bards adc to engage, or leaving it and engaging while the spell is on cooldown.
If the spell grants vision when an enemy invades it, it can also be used to check brush, or give Bard a warning when roaming when an enemy is on his tracks. Leaving one in the river can give junglers a nice gank, or stop enemy junglers as they carefully move around the shrines to maintain the element of surprise.
I think think this would make Bard so much more applicable. When I play as him, I tend to go to other lanes and drop heals behind their turrets, imagine an enemy Zed that can't ulti dive without getting caught on a shrine, same goes for champs like Lee and pantheon that don't think twice before jumping into a turret.
Please, share your opinions on this, do you think it would be enough? does Bard need a LOT more help, or do you think he's strong enough for the players that know how to utilise him (as a teamplay champ he is strong, but your allies need to respond to your plays).
Smaller changes that could help get Bard up to speed:
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he should get gold for collecting to help balance out that he would otherwise be behind for leaving lane too often (only a small amount, like 1 - 3)
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His magical journey should have a passive to promote levelling it more in early game in response to games. I suggest a passive movement speed buff, or maybe more fair would be that it increases the spawn rate of chimes (or the gold he gets from collecting them) Increasing Meep spawn rate might be a good idea too, but that might become unbalanced
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slightly increase the collision range of his Q, it is already a difficult enough move to land, give him some love by making it a cone instead of a arrow, or just make it a little wider if a cone would be too strong. (As a cone it opens up the possibility of hitting multiple targets as he levels it up)
These improvements would mean that Bard could focus on levelling e and w first and q last for passive early games but strong laning and late game. Levelling up q and w first would allow for more aggression in early game against counter picks ( hitting a maximum of 4 targets means stopping those big ganks from mid and jungle with a single well placed spell) and a hope at escaping with well placed shrines
But most importantly, Bard wouldn't lose his weakness against engaging champs like leona, or burst champs like Draven, it would just help him do what he was already designed to do, without become useless in teams that don't have an IDEAL team composition