Why does AP not add damage to auto attacks against minions?
Just wondering what the rationale is here. AP adds auto-attack damage to turrets and abilities. AD adds auto-attack damage to everything and still adds damage to abilities.
The AD : AP gold equivalency is 1 : 1.56. So the gold you spend on 1 point of AD could buy 1.56 points of AP. If AD has a 1 : 1 ratio on auto attacks against minions, would it not make perfect sense for AP to have a 1 : (1 / 1.56) ratio on auto attacks against all NPCs? Stated otherwise, if AD and AP were equally effective, AP auto-attacks should have a ~.65 AP ratio against minions and monsters. Even if you adjust all those values to account for Deathcap bonus (but still ignore crit), AP autos should still deal ~.45 AP against NPCs.
Is there any reason why that would break the game instead of just making it more fair across the board?
so you do magic damage on basics, scaling with AP.
And
that does half of your AP on hit bonus damage after using an ability.