Ivern Discussion

Nerdie·11/12/2016, 12:11:42 AM·4 votes·622 views

I really like Ivern and his design as a champion but I think there needs to be a little bit of tweaks to him to make him professionally viable, right now I see him getting no play unless riot buffs him until he is overpowered. So I'm going to try and give a few tips before that happens.

  • Bush Thought 1 (Ivern's W): I've played a bunch of Ivern support and a few Ivern jungle games and the thing I use the least is his w. I feel the bushes could be used for the enemy so they are hard to place around and putting a ward in it would be a waste because the bush only lasts for 30 seconds. So I think Iverns w should be changed to last longer (Like based on level, so 30/45/60/75/90) but have a health bar, sort of like Yorick's new W Dark Procession, but this would also mean they would have to make the recharge time longer.

  • Bush Thought 2 (Ivern's W): If they do not add the first thought on bushes I had I think they should add this one. If Ivern is in a bush he connects himself to all bushes in range of 1000 units of himself and gets increased vision range and vision of the bushes. This eliminates the threat of having an enemy use your bush agenst you for a gank if you are in lane. In the jungle this has the possibility to give your lanes information about the enemy jungler and gives you counter gank information.

  • Triggerseed Thought 1 (Ivern's E): This is a great ability, but I think it needs a slight Nerf/Buff and with this idea i think ivern will become more fun to use. I think Ivern's E should grant a speed buff for a duration of 2 seconds and his slow should be nerfed, both the speed up and slow down should be changed to numbers like this, 10/20/30/40/50%. This makes ivern even more of an engage tool and helps Daisy stick to enemys. Also usefull for helping allies kite, ect...

  • Daisy Thought 1 (Ivern's R): This ability Triggerseeds me, Sorry I couldn't resist.** This ability is completely useless when you go aggenst a Nunu**, sort of like Akali's old shroud when pink wards were available,** Nunu walks up smites q's and e's daisy and she is dead in a second before doing anything**. makes him hard to use in competitive play because if the enemy sees an Ivern and wants him to be useless late he isntalocks Nunu. How do you fix this? It is actually quite simple. Make Daisy a champion! Make smite do the damage it would do to champions to Daisy instead of considering her a jungle monster. This makes to so much easier to use her and her to have activity. She might need some nerfs to her stats after this but it would help Ivern see more play.

  • Daisy Thought 2 (Ivern's R): Now this one... This is a crazy idea by me and I don't know exactly how riot would do this but i feel like it needs to be done.** STOP MAKING DAISY USE MAX RANGE FOR HER 3RD ATTACK. Make it so she keeps using normal attacks but the user of daisy can press R again and use the 3rd attack so Daisy isn't dumb and always uses max range, and how would you move Daisy around well 3rd strike is active? Ctrl R, just like you used to control leblanc's old passive.** sometimes she doesn't use max range when it is a team fight and everyone ignores her, but that usually doesn't happen. This would add more skill to using Ivern, make players more engaged in the game, and make it so Daisy's 3rd hit is easier to hit on enemys.

Those are my thoughts on Ivern, he is a really strong champion! But Daisy gets countered too easy by smite and bushes are hard to use because you don't want the enemy to use them aggenst you. Also riot stop buffing her q is already broken. Do you agree or disagree with my thoughts? Comment and tell me what you think!

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