Ekko suggestions

ImRef·5/31/2015, 7:01:42 PM·1 votes·540 views

A lot of players are beginning to see Ekko as an easy to play magey-assasin type of character. I love Ekko's kit, but I feel that his damage is placed incorrectly. Here is how I would nerf/buff him in seperate areas to make him a CC assasin (which I think is what he should be) instead of a half-assasin half-mage.

Passive: Z-Drive Resonance

No Change

Q: Timewinder Current OUTGOING MAGIC DAMAGE: 60 / 75 / 90 / 105 / 120 (+ 20% AP) SLOW: 32 / 39 / 46 / 53 / 60% INCOMING MAGIC DAMAGE: 60 / 85 / 110 / 135 / 160 (+ 60% AP) Cooldown: 11 / 10 / 9 / 8 / 7

My Suggested Changes OUTGOING MAGIC DAMAGE: 60 / 70 / 80 / 90 / 105 (+ 20% AP) SLOW: 30 / 37 / 43 / 49 / 55% INCOMING MAGIC DAMAGE: 60 / 80 / 100 / 120 / 140 (+ 40% AP) Cooldown: 12 / 11 / 10 / 9 / 8

W: Parallel Convergence Current ACTIVE: Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that Slow icon slows enemies by 40%. Enemies do not gain vision of the target area until the last 0.5 seconds. If Ekko enters the sphere, it detonates, granting him a shield for 2 seconds while Stun icon stunning all enemies inside for 2.25 seconds. SHIELD STRENGTH: 150 / 195 / 240 / 285 / 330 (+ 80% AP)

My Suggested Changes ACTIVE: Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that Slow icon slows enemies by 40%. Enemies do not gain vision of the target area until the last 0.5 seconds. If Ekko enters the sphere, it detonates, granting him a shield for 3.5 seconds while Stun icon stunning all enemies inside for 2.25 seconds. SHIELD STRENGTH: 125 / 175 / 225 / 275 / 325 (+ 50% AP)

E: Phase Dive

No Change

R: Chronobreak Current Cooldown: 110 / 90 / 70 MAGIC DAMAGE: 200 / 350 / 500 (+ 130% AP) HEAL: 100 / 150 / 200 (+ 20 / 25 / 30%「 (+ 3.33% per 100 AP) 」of damage taken).

My suggested changes Cooldown: 100 / 85 / 70 MAGIC DAMAGE: 200 / 350 / 500 (+ 140% AP) HEAL: 100 / 150 / 200 (+ 20 / 25 / 30%「 (+ 3.33% per 100 AP) 」of damage taken).

These are small nerfs/buffs overall, but I really think they would add to the amount of counterplay against Ekko as well as making him a smarter champion to play. Instead of Press Q, Press E, win the game, I envision Ekko as a mobile, squishy assasin much like Zed and Leblanc, but also a character of his own. Hope you liked my suggestions, constructive criticism is always appreciated. Thanks for reading

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