Mountain Drake: true damage should never change - Turrets: now take reduced true damage

Duke Anax·5/17/2016, 9:18:55 PM·15 votes·977 views

I understand changing your mind and trying stuff out, but adding an effect while arguing that the same effect shouldn't exist?

Left hand not knowing what the right hand does?

7 Comments

KVbqbFsC8e5/17/2016, 9:41:12 PM5 votes

Yeah, it doesn't really make sense to me. The Mountain drake was already weak.

Cowgirl Ed5/17/2016, 9:33:23 PM2 votes

im actually more surprised by people who are still surprised by riot's decisions

TheOvermind5/18/2016, 9:39:32 AM2 votes

QUESTION: do damage reductions affect true damage ? for example a lv 16 Darius ultimate would normally do 1000 true damage when on 5 stacks. If he gets exhuasted while casting ultimate will the true damage be reduced by 40 % down to 600?

Teridax685/18/2016, 9:19:36 AM1 votes

It's a bit of an unfortunate coincidence. Mark of the Mountain Drake increasing true damage was a bug that they fixed, whereas the Backdoor Plating change just happened to be on the same list. I really heavily dislike Backdoor Plating reducing true damage, particularly since there could've been an interesting extra feature for true damage as an enabler to backdoor strats, but right now it's a necessary evil (Riot wants to prevent backdooring from being too effective, especially for junglers and marksmen), poorly implemented (Rito needs to contradict themselves on how they want true damage to work).

Personally, I think the best solution at this point should be to just change Mountain Drake to a standard damage amplifier, and subsequently buff it (e.g. to something like 30 / 40 / 50%). The buff would still be able to work with some consistency on epic jungle monsters, while also playing nice with Backdoor Plating and Baron Nashor's damage reduction, which it currently ignores (and that might lead to another special-case change if Baron capping gets accelerated too quickly).