So Heimerdinger is finally getting looked at

Hochelaga·5/3/2017, 2:38:46 AM·1 votes·165 views

I've posted several post of Heimerdinger commenting on how unsatisfying he can be when playing well with him. Everyone seemed to be against me and say how I don't know how to play him. But now... Heimerdinger is getting a pretty good buff! :

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/GhFWxEHY-why-no-one-wants-to-acknowledge-that-heimerdinger-is-underpowered

My main points on Heimerdinger was how annoying he could be vs melee champs on early stage, and how weak he could be during teamfight when he has no spell available.

  • High cooldown abilities
  • Extremely powerful turrets during early game that become useless during late game
  • The worst stun spell of all mages
  • Rockets providing nothing more than damage.
  • Currently the worst passive on the game. Invisible power.

But look now...

Stats

HP Regen: 2.2 (+0.35) >>> 1.4 (+0.11)

Passive: Hextech Affinity (P)

Moves 20% faster around turrets (SR turrets and his own turrets) – 300 range.

Turrets (Q)

Base Damage: 12 / 18 / 24 / 30 / 36 (+0.15) >>> 6 / 9 / 12 / 15 / 18 (+0.3)
Cooldown: 24 – 20 >>> 20
Turrets can hold: 1 / 2 / 2 / 3 / 3 >>> 3
Beam attack time to charge: 16 >>> 50
Mana bar (for beam attack) changed from blue to white.

Rocket (W)

Mana Cost: 70 – 110 >>> 50 – 90
Cooldown: 11 >>> 11 / 10 / 9 / 8 / 7
Each rocket hit on champions charges 20% of each nearby turret’s beam attack.

Grenade (E)

Grenade hitbox: 210 >>> 250 (stun hitbox stays the same)
Cooldown: 18 / 16 / 14 / 12 / 10 >>> 12
A successful E hit on a champion charges all nearby turrets to full beam charge.

Big Grenade (RE)

Base Damage: 150 / 200 / 250 >>> 150 / 250 / 350
AP Ratio: 60% >>> 90%

I'm just so happy.

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