Riot are bad game programmers?

NemesisPony·12/18/2019, 2:29:23 AM·3 votes·1,803 views

Just looking at League from a technical aspect and you can already see how this could be true...

  • Multiple champions have skillshots that do not match their animation
  • Some champions can glitch abilities through walls
  • Lazy aspects of the game like AA cancelling became "features" for champions like Riven because Riot could not be bothered to fix them
  • New champions being released with a plethora of bugs
  • Some champion skins giving obvious tactical advantages while they are supposed to be cosmetic (I-Blitzcrank Skin etc)
  • The new client (Lots of complaints about it)

How can anyone defend this game. I have always considered Riot the "Blizzard B-Team" and it really shows in their development process. A lot of their programmers came from larger companies like Blizzard and you really need to ask if the quality of work was the reason for their departure.

They always seem to be having office parties or inappropriate conduct in the workplace (farting in people's faces). If I did this in my job, I would lose my job so why is it one big party at Riot when the game has so many issues. Its not like they even have any other properties to focus on?

Where is their quality control?

3 Comments

Jamaree12/18/2019, 2:59:24 AM1 votes

{quoted}

Just looking at League from a technical aspect and you can already see how this could be true...

  • Multiple champions have skillshots that do not match their animation
  • Some champions can glitch abilities through walls

I agree, these things need to be fixed.

  • Lazy aspects of the game like AA cancelling became "features" for champions like Riven because Riot could not be bothered to fix them

You know that plenty of studios and games do this right? Fans like a bug enough and they purposely add it, it's why Ghandi is still to this day so quick to push towards nuclear holocaust if you slight him in Civ, it's the ENTIRE basis of certain game series, Devil May Cry was only made a thing after a juggling bug was found in Onimusha that testers found fun,

  • New champions being released with a plethora of bugs
  • Some champion skins giving obvious tactical advantages while they are supposed to be cosmetic (I-Blitzcrank Skin etc)
  • The new client (Lots of complaints about it)

How can anyone defend this game. I have always considered Riot the "Blizzard B-Team" and it really shows in their development process. A lot of their programmers came from larger companies like Blizzard and you really need to ask if the quality of work was the reason for their departure.

I'm not defending any of the bugs they have, but I challenge you to find me even a single constantly being updated video game that doesn't have bugs or game breaking features every once in a while. Even one. It isn't about quality control itself, but, bugs are just intrinsic to video games, you can test and test until the cows come home but bugs will make their way in no matter what you do, you fix a problem in a code and that just spawns more.