Shen Rework Reworked (Feedback welcome)

And A Real Hiero·7/10/2017, 5:01:57 PM·49 votes·4,921 views

http://i63.tinypic.com/fxdo9g.jpg

Passive

Ki Strike: (on hit effect) activates within X/X/X seconds (active until procced, more availability lategame) Shen deals a percentage X/X/X (level capped) of his opponent's hp in magic damage, auto attacking refunds the cooldown with X seconds. Ki Strike refunds a small portion of energy.

Q

Vorpal blade: Slim width, medium length line skillshot which penetrates but deals low amount of flat magic damage (scaling with Shen's max hp) to the first target hit, once cast it leaves a spirit sword on its final location. Reactivating Q within X seconds returns the spirit sword to Shen, if it collides with a champion Shen steals a small portion of their movement speed and gains 3 empowered (higher damage only) Ki Strike stacks for X seconds. Activating the empowered stacks while Ki Strike was active will override it, and once the third auto attack is applied or the timer runs out it should be put on cooldown like a regular Ki Strike.

W

Ki Barrier Passive: Either procs instantly upon activating a ability or upon return of the Spirit blade from Q, once W has ended, once E collided, once R finished channeling. Shen shields himself for X/X/X/X/X (+ X% bonus health) for 2.5 seconds. If the triggering ability successfully affected at least one champion, Ki Barrier's cooldown is reduced by X/X/X/X/X seconds.

Active Spirit Refuge: Shen creates a anti auto attack field for 1.75 seconds at his location.

E

Shadow dash: return damage reduction from taunted enemies or dashing through allies provides them with Ki Barrier shield. Remove energy refund on Q.

R

Stand united: Shen's R scales completely with allied missing HP, meaning it will receive a higher cooldown for higher health targets, giving less shield to higher health targets and having a longer cast time on higher health targets. This would punish Shen for using it offensively and should be buffed slightly for clutch saves. I'd say the punish zone lies within 60% + allies, the regular applies between 60% to 30% and allies below 30% net a stronger R than live. I'd say lower CD, slightly stronger shield and one less second of cast time.

Afterword

I posted this rework in a "rework your main thread" and it died down, the rework got some upvotes from other Shen mains so I figured why not make it its own thread. I feel this combines most of what made old Shen fun and the work that was put into his current rework.

I don't dislike Shen's current passive hence I kept it in his W, which I will comment on later. But I enjoyed his old Ki Strike immensely, it had a satisfying animation and just gave Shen everything he wanted. A bit of damage, a bit of energy refund, a easy way to lower its cooldown. It also made farming easier on him, notice that I left flat damage out of the question so his passive will exclusively deal good damage to champs and mediocre to minions. CD scaling with auto attacks would encourage Shen to build AS.

Q only damaging the first target hit allows Shen to use it to farm (while at the same time providing counterplay, do you try to go for a proc on a champ or last hit allowing the enemy to use the minions for safety), yet running out of energy if he doesn't land the return portion on a champ. This would allow Shen to peel more effectively in fights, being able to catch up and delay threats jumping past him. While also returning a chance for the sword of justice that grabs that one guy that gets away with a sliver of health (while allowing the sliver of healther to do a final outplay).

W doesn't have a reason to be leveled, its a interesting and useful skill yet it leaves Shen laughably weak if he even thinks of levelling it. With Ki Barrier attached to it, that would change since the bonus hp scaling alone should not net a powerful shield. Withthe scaling portion of the cd reduction part also tied to levels ensuring that it is more available if more levels are put into the skill.

E Could use something more than it does now, little damage and small energy refund is not enough to warrant the huge energy cost and CD. While putting Shen directly in harms way. Making Shen choose between shielding allies or engaging would add depth to it, it would be a very strong peeling tool and I would understand if this weren't implemented.

R Change would push Shen more towards saving his allies instead of using his ult on top of a engage. He still could, but if they don't win that fight Shen pays a hefty price.

This would remove the level 1 cheese Shen can pull off, reduce his duelling power unless he gets items and turn him more into a peeling machine. Cementing Shen as a Warden, he should still be a duelling threat once he gets AS but not regardless.

Thanks for reading, please provide feedback on this idea and Shen below!

47 Comments

Sir Fuzzi7/11/2017, 12:22:17 AM6 votes

The biggest issue I have with Shen is the spirit sword feels necessary, rather than fun and rewarding. Rather than enjoying Shen for having the new mechanic, it feels like it's forced on him unduly. It's not rewarding as much as it is equalizing.

It just feels really clunky for a thing that's supposed to be so central.

HalcyonDweller7/10/2017, 5:48:49 PM5 votes

I like this a lot!

Especially the punishing players for using the ultimate offensively. Unfortunately I asked Meddler directly about Shen's ultimate a while back and he said they didn't want to give it a variable channel time because that would lead to inconsistent and harder to read play / counterplay. The cooldown change and shield strength change seems really good though!

I like the dash giving allies shields, giving you more than just offensive uses for it is really clever and offers shen more fallback / supportive patterns if he falls behind.

The reworked spirit blade is much cooler as well :)

You could probably see this coming from the rest of my comment, but here: have an upvote!

AmetDeCrypt7/10/2017, 7:04:42 PM4 votes

I always thought his q should be like a skillshout out pull back since I saw the rework come out, now that he'd lost his only way to farm minions under ranged harass. not certain about putting the old passive back on, it wasn't my most favorite part of his kit but I knew why it was there. now he's got his new q I don't know if he needs it.

Ravenous Howls7/11/2017, 1:58:02 PM2 votes

As someone who never enjoyed the old Shen kit and really enjoys the new one I can honestly say I like this a lot. It makes him slightly more complex but retains, like you aptly said, his original and new play style. I like the blade throwing especially and may be a way to get a voice line on yellow jacket Shen that says "GET OVER HERE!"

[slayer-pantheon-rainbows]

Shahamut7/11/2017, 7:42:45 PM2 votes

Your Q and Ki strike interaction and W are a bit confusing, is my only real critique. Otherwise I like it. Much better than current in my opinion.

I had a version of Q on a rework idea for him that was similar if you like:

Linear skill shot, deals magic damage to first enemy hit. If it is a champion, Shen may recast Q to appear behind the target, ripping the sword from them, dealing bonus damage (or in your case, Ki strike damage) and healing for a portion of the damage dealt.

I felt like this added just a touch more "ninja" to Shen, and gave him a way to close gaps aside from just E.

PraetorPrime7/11/2017, 6:31:13 PM2 votes

This is amazing. Hope this becomes a reality.

Spoofghoul7/10/2017, 9:55:54 PM2 votes

I specifically dig the R change, makes his ult less abusive especially for pro play which is a good thing.

my personal take one Q would be to simply make it a pass through skill shot which marks first target hit and applies a very brief (like 0,25 Seconds) heavy slow , attacking them them steals movement and health, ki strikes on a marked target reduce the cool down of Q. Targets beyond the first would take reduced damage and it can hit up to 3. Damage scales with shen's hp the life drain/movement steal would be a flat amount scaling with level Mark would last fairly shortly

Simply gives a bit more push power and allows for better sticking and dueling without a need to increase the damage.

The mini slow would help setup taunts

And if you want to throw a second q and so on, you need both Ki strike ready and actually mark the intended target. this would allow you to be pretty darn sticky and deal good dps provided you keep hitting the Q and lowering the cool down with ki strikes.

So these are 2 things shen can take advantage off but they require setup and precision so the enemy has the opportunity to counter it.

It also slightly improves his pushing power, which is something shen could use to free up his first item buys a bit more.

Chrysonyx7/11/2017, 6:43:47 PM1 votes

Maybe make his W like a a Jax Counterstrike. It goes with him regardless of the sword but also can block autos for the team if Shen is right next to them. Obviously it wouldn't last as long as Jax but it would definitely make him more of a warden. Also make it so that when you level it up it either increases in duration or it increases the radius. This simple change actually makes him a really good peeler as he should be.

FlameHalbrdOkido7/11/2017, 10:27:23 PM1 votes

I def feel like Q Vorpal blade, having a part where it is thrown is a good thing, either before or after the pull to Shen.

I think at a max the only thing that should scale with R is the channel time based on the targets HP, that other stuff overloads R and makes it too convoluted hard to read for enemies, consistency is key.

Humming x Brook7/12/2017, 6:24:32 AM1 votes

I never had the chance to play Old Shen (Newer to the LOL community but a proud Shen main), and the old passive seems like an interesting take considering you are keeping the new on in the W.

My big thing is the energy manipulation/refund system. It took awhile as a newer player (at the time) learning Shen because I didnt know the full limitations/procs for his energy refunds. Reading your notes, I didnt see any refund ability (since it seems to be taken away from his Q). That noted, I havent played Old Shen to know this, but to me, it seems like he doesnt seem to do well in the skirmishes/prolonged fights if his energy doesnt return quick enough.

Maybe there was something I missed, but at first glance thats what I ran into.

Andriy7/13/2017, 9:06:01 PM1 votes

I feel like his Q (empowered attack) could effect towers (like garen, nasus, yorick...) Because I feel like he does poor damage to the towers

And A Real Hiero7/17/2017, 1:30:03 PM1 votes

I've been trying out the new Thornmail on Shen and I gotta say, that item is so strong right now. It really helps with duelling champs that have build in sustain or lifesteal and taunting multiple targets yields decreased healing on all of them. Having a blast with it!

RosaElia9/1/2017, 10:03:19 PM1 votes

I really like this idea for Shen. It makes his kit and gameplay more interesting compared to his current kit in my opinion. The current Spirit Blade mechanic just kinda feels awkward to have to walk up to the enemy minion wave to get a good placement for the Spirit Sword and not having any ranged abilities to help last hit minions incase Shen gets poked to death.

Arnasiss2/14/2018, 6:37:42 PM1 votes

OK so it took me a while to read all of this. My friend your idea with rework - rework :D kit i would accept that cuz i play shen like from season 3 and i really loved his old kit too. E with shielding his allies also cool idea, well i play mostly shen as supp 90 % of games or jungle if i play duo with my partner. I think Riot should take this on because lets just say i´m little bit pissed about some changes for other champions like Warwick Malphite Maokai Gangplank

Maokai too much CC knockback and 2 roots and passive sustain....nicely done Warwick...kindly Q owepower heal AoE fear ulůtimate stun...passive heal...again nicely done Gangplank god damnit bullshit is this having passive ignite, barrels another true dmg with slow like hell and he gets from that super speed? srsly? heal and removing CC again srsly??? and last bomb is global big ultimate....if this champion have this bullshit kit on, your ideas arent that insane like it looks like.

WE need make those ideas up... always also loving the icon "This unit is a flippin Ninja"!!!! :D

ModAcademy Kayn7/10/2017, 11:30:47 PM1 votes

It looks really overloaded, and seems more like you shoved his Old kit and Current Kit together, than actually solving the problems that Old Shen had.

sp4417/10/2017, 11:56:45 PM1 votes

Well, I do really like that Q, it keeps the functionality that it currently has, minus the stupid "Spirit Sword" gimmick.

Seriously, I really don't like that passive, it makes no sense whatsoever.

Zaalon7/11/2017, 12:14:46 AM1 votes

This looks really cool, at seems like it would be really fun to play. Like the R, as it shows him as a protector (protecting his allies, and not just an aggressive person going on the attack.

Bârd7/11/2017, 5:51:39 AM1 votes

The ult shield shouldn't scale with missing HP, but should increase based on their % missing HP. Seems nitpicky, but a % HP shield on carries isn't very useful due to their low health pools.

The channel time changing based on HP would make it irritating to play around, since you are never sure of how long you have to cancel it.

The CD changing based on HP would make the map presence it gives OP as hell. He currently pays for the strength of the spell with its long CD; removing that would wreak havoc on any level of coordinated play.

Vallalan7/11/2017, 9:38:49 AM1 votes

any iteration of shen that includes stands united will be the problem with Shen.

it is his defining ability but it is way too good in organized pro play.

Sadly even though everything says you shouldn't touch the way that ability works, if you don't he will never have a good healthy balanced kit for solo queue and pro play.

riot has to decide what they are gonna about that first before they do anything else on his kit I feel.

Jeanne fan club7/11/2017, 3:10:47 PM1 votes

What I've noticed in my 100 ranked games as Shen is that some matchups are unbearable(Teemo andFiora come to mind), while others favorShen immensely (Riven for example). Shen tends to rely on item 3068 and item 3748 so gold is super important to him in the lane phase. The problem with this is that he doesn't have a safe method for farming, and just cannot shove the lane at all until he gets at least bami's cinder. In teamfights, Shenkit is awkward to use because his only damage ability moves his sword, which also moves where his W shield will be. He cannot effectively protect his team if he decides to go in.

It really seems like Shenwhole kit is designed to compliment a diver in teamfights. He just doesn't have much in terms of peel for his teammates because his only cc tends to be an initiation rather than a conventional stun, which will leave him on the other side of an assassin or something who wants to kill the person he just dashed through.

Perhaps a mechanic could be added where if Shenauto attacks someone with his empowered q in his spirit refuge it would start a Braum style stun where a certain amount of auto attacks will trigger a stun. Shenjust doesn't have enough cc to be a conventional tank in my honest opinion. I mean Fiora arguably has more cc and disables if you consider her attack speed slows and cripple effect on her E. The one thing Shen has over other tanks is the ability to shield other champions with his Ult and W, but as I said before, His W isn't very effective, and as soon as he ults he has to put himself on the otherside of an enemy to taunt them. I think that the Braum style W change would be pretty decent for giving him some sort of method for peeling, though I could see how it may be abused in lane, maybe make it so that 2 people must be in the W for this to occur?

Otherwise there is just the lane and teamfight stuff to talk about. I really have just 2 ideas for helping with this, and they are both related to how his Q works. One Idea is for a ranged auto attack right after he casts q, sort of likePoppy 's passive, but without the shield. Shen's old Q was super useful for farming in really shitty matchups, and now that its gone he really has no method for safely farming, even under turret sometimes considering the bs mechanics in top lane (Kled Fiora Renekton I love being towerdived by these by the way). I think that having one ranged auto attack per Q use wouldn't make him too broken. Also, the item 3748 animation cancel proc would still work with this since the hydra proc goes on the second auto.

My other idea is that upon the sword reaching Shen, it does some amount of cleave damage around him, possibly slowing. The rest of the 3 autos wont be changed, and the cleave would do flat damage and scale off of either ad or bonus hp. This idea would shove Shen in more of a fighter kind of category. All of Shendamage comes from his Q, and the items he buys. Not only that, but until he gets item 3068 or item 3748 he has absolutely no AOE in his kit. Not to mention he has barely any area of influence to work with in teamfights(I use area of influence to describe what a champion can actually do in a teamfight. Maokai, ammumu and sejuani for example, have a large area of influence because of their ults and other cc in their kit). Shen's E covers so little area, his W only really benefits himself and maybe a diver, his Q is single target, and his ult will only benefit the person hes ulting to.

The way I see Shenplayed most successfully is on an ad/attackspeed focused rune/mastery setup that favors getting ahead early and trying to kill at least one other person in teamfights with his titanic hydra. Shen's that don't run this kind of page fall way too far behind in lane to be effective, and just don't have the money to be tanky later in the teamfight phase. I understand Shen is supposed to get his team ahead, but he just doesn't have the mechanics in his kit to be useful based on his abilities alone. champions like Leona have enough crowd control and defense in their kit to forgo farming. Hell, even a 0 farm Malphite will still be useful because of his ult and E if he survives to get it off. Shen just doesn't have that luxury.

If Shenis going to remain this item reliant, he needs to be able to farm better in bad matchups, or just have more scaling area of effect in his kit. If we want to make Shen less item reliant, he needs to have more utility, and another form of cc in this kit.

That's just my take on it.

Edit: Oh, it also sucks when you are stuck in an ap matchup and you cant buy item 3068 because its an armor item, but you can't buy item 3748 either because the person you are laning against will still outdamage you, so then you are stuck building an mr item while trying to clear the minions at your turret because you cant shove lane at all.