Kogmaw and his unviability!!
Hello everybody, Im telling you what i think about kogmaw's rework and what might be the Problem, that he isnt viable anymore.
First of all i think kogmaws rework was real Good, i like his new identity, which is an immobile gatling turret.
But here comes the Problems:
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Guinsoos is a must-build Item On kogmaw. This is really cool, cause he is the only adc who builds some sort of items(diversity, yeah!) But with the nerfs On it, you nerfed koggy as side effect.
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His w and this is my biggest Problem with kogmaw was totally viable and really nice to play with, when it had an ad-scaling. By taking away the ad-scaling On it, kogmaw dont scale that much into the late game anymore.(which was his intended role(hyper-lategame-carry))?
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And this is the last and the most minor Problem: The mana costs On his E.
Yeah i understand kogmaw needs mana costs On his W. But please why cant u lower the costs of his e then?.
I played a lot of kogmaw in season 4 and 5, but post-rework he just isnt viable anymore.
I think the lategame scaling of his W , is the most underrated, cause with it, you were able to get to 5 %maxhealthdmg.
That made kogmaw viable and build paths like muramana interesting.
Now it stucks at 2% and stays the same damage all over the game.
No ability from kog scales with ad(except execution ult).
And i think if you dont give him the ad scaling On his W ( or e/q) he needs probably an onhit item without attack speed but with more dmg.
Cause after guinsoos, botrk and runaans you already have 4.8 attackspeed.
So another AS item like wits end or maybe a nashors isnt cost efficient.
Pls overthink a little Bit rito, cause we all love little kogmaw and dont want him to Fall under the table.
TL;DR: let me and riot know what u think about koggy now, and what patches could make him more viable.