Kogmaw and his unviability!!

Exterrior·12/22/2015, 1:32:35 PM·4 votes·349 views

Hello everybody, Im telling you what i think about kogmaw's rework and what might be the Problem, that he isnt viable anymore.

First of all i think kogmaws rework was real Good, i like his new identity, which is an immobile gatling turret.

But here comes the Problems:

  1. Guinsoos is a must-build Item On kogmaw. This is really cool, cause he is the only adc who builds some sort of items(diversity, yeah!) But with the nerfs On it, you nerfed koggy as side effect.

  2. His w and this is my biggest Problem with kogmaw was totally viable and really nice to play with, when it had an ad-scaling. By taking away the ad-scaling On it, kogmaw dont scale that much into the late game anymore.(which was his intended role(hyper-lategame-carry))?

  3. And this is the last and the most minor Problem: The mana costs On his E.

Yeah i understand kogmaw needs mana costs On his W. But please why cant u lower the costs of his e then?.

I played a lot of kogmaw in season 4 and 5, but post-rework he just isnt viable anymore.

I think the lategame scaling of his W , is the most underrated, cause with it, you were able to get to 5 %maxhealthdmg.

That made kogmaw viable and build paths like muramana interesting.

Now it stucks at 2% and stays the same damage all over the game.

No ability from kog scales with ad(except execution ult).

And i think if you dont give him the ad scaling On his W ( or e/q) he needs probably an onhit item without attack speed but with more dmg.

Cause after guinsoos, botrk and runaans you already have 4.8 attackspeed.

So another AS item like wits end or maybe a nashors isnt cost efficient.

Pls overthink a little Bit rito, cause we all love little kogmaw and dont want him to Fall under the table.

TL;DR: let me and riot know what u think about koggy now, and what patches could make him more viable.

3 Comments

khorney12/22/2015, 4:20:04 PM1 votes

.... Rage blade isn't a must build . it is if your running attack speed ap

Rebonack12/22/2015, 4:25:06 PM1 votes

When Riot removed the AD scaling on Koggy's W, they also removed his hyper-carry scaling.

At the moment, Koggy doesn't even have the crazy late game that he had in the previous patch to justify his lacking early game.

Riot either needs to accept that Koggy is a mid-game power spike champion (like he was before the remake) and buff his early/mid significantly, or they need to suck it up and make him a true late game time-bomb.

Between you and me, the second of those two options would be a hell of a lot harder to balance.

Bonipherus12/23/2015, 12:44:08 AM1 votes

I think his biggest problem is his sheer reliance on w to be up but it's only active for 6 seconds and on CD for 7. I really, really like the machine gun feel but I want it as a toggle that costs more over time. Basically, right now, you do nothing significant when your w isn't up. If they changed it to a toggle with scaling mana costs you could keep it up as long as you could afford it. I just hate being nearly useless for such a long time in a fight and it goes against kog'maw's niche of immobile carry with consistent damage.