Before I open up the Client for LoL, I always come to the Boards

Rew711·4/12/2016, 4:38:50 PM·1 votes·256 views

It helps remind me of why I'd rather now play LoL.

In the begging, on the PBE, I stated why I didn't like Dynamic Que and what could be done for it.

> Put Dynamic Que as a Ranked feature, and have Team Builder be a Normal feature.

I can't fix the balance. That in itself is on Riot. I'm not sure why it doesn't follow the rules of ELO. Maybe it could be that it doesn't search for just close ELO anymore, and just finds people close enough in ELO but also that fill each position. Meaning a player from Diamond can be put with a Bronze if the Diamond is at rank 5, and the Bronze is at rank 1. This is extremely rare, but I'm just using it as an example. Instead of focusing on Teams, why not focus on the solo aspect? Why do players need to choose 2 categories? It only makes it less fun than going in the old Draft or Blind and picking from there and you still get the same vague chance of getting who you want. It would be nice if it just had one are and a option to chose two. And, having long wait times is a plus vs being forced into a match with people you might not like. Also, if this is a successor to Team Builder, add in some of the fan favorites like "kicking a player" or "leaving (dodging without making both teams disconnect)". Also, why not have 5 random strangers meet just like Team Builder did, they get a time to debrief on what their game plan is, see if they like their teammates, and have pick-intents during that time. Then they find a team to face against from there and do what Dynamic Que is doing now (banning faze, pick-intent is already there, and discussions on what to do if a player lost the champ they wanted). This would take a while to do, but it would be fun to actually test.

I've pretty much decided that games are going to have imbalance, and therefore no champion is truly OP.

Lee Sin was a top meta pick because no one seemed to try different champs to counter him. (i.e. A pro used old Poppy in a ranked match and came out with a crazy high score. Fans went nuts over the fact a off-meta pick was chosen and won.)

Yes some champs do have certain things about them that are stronger than others. But remember why that is. Sejuani got nerfed because of a item. Some champs just got straight up nerfs (Kassadin, Evelynn, Rammus, etc.) in the past and now aren't used because they aren't strong enough. Only until the strong champions get nerfed themselves do these old previous ones emerge, only to be nerfed again. Its basically Riot trying to balance distinct and different areas (each with its own area) on a scale to all align perfectly. In reality, its boring to see a game with one type of champion (an all around tank, assassin, marksman, fighter, support, mage). Tanks are suppose to soak damage. If they aren't, and critical strikes, percent health damage, true damage, etc are peeling them too fast then something can be done. Assassins are only suppose to be able to automatically kill a enemy by using stealth to get in close, deal the damage, and get out; yet most assassins just fling themselves into the action and kill all enemies with little to no effort (i.e. Master Yi). Marksmen are suppose to deal damage from far away, how can you screw this up? Fighters are those that deal the most damage, can get in close, and do most of the heavy lifting. So why do some fighters need to go complete tank to get in close? Why is it that only a few deal more physical damage than usual? Rumble's passive, which silences himself, doesn't allow his bonus AP damage to work on turrets. As a champ with on of the lowest win rates, I don't think it would hurt us as players. Supports have it hard, they are meant to change games in favor for their team, but some are reworked into something else that is meant more for dealing damage (i.e. Sona who could have some of that raw damage taken off and have her kit have higher stats on some of the abilities like her heal and MS boost). Mages tend to struggle in Riots eyes, with burst power or honestly power at all. And in the recent update, I'm not sure what's going to happen to them.

Riot is putting out a lot of change in one year that could honestly be a gradual over time kind of thing.

Did Riot really need to have 4 Juggernauts reworked at the same time then put out? No, they could had done it one at a time, starting from the simplest and most balanced (probably Darius, then Garen, then Skarner, and finally Mordekaiser over 4 months allowing Riot to fix any bugs; like Garen's passive bug, Skarner's power issues, and Mordekaiser in general). Same can be said for the Marksmen update and the upcoming Mage update. Would this had postponed Taric's rework, yeah... but then again, we would had, had a better Mordekaiser (probably).

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