Soraka; A Gameplay Update
Soraka is a spot where she has no middle ground, she will either be overpowered and perma-banned or useless and a low play rate. Long story short, Soraka has the dedicated healer identity which makes her the most difficult to get right and be healthy for the game (a bit of irony here), and in order to do that you basically have force Soraka into combat in order to have her super heals. When I say have to be in combat interacting with her opponent in a meaningful way does not mean she is going to melee range to do it, she will still be a ranged mage, just her super heal range will be with a short range distance and this is meant to make Soraka not frustrating to play against and actually be within vision range rather than all the way back in fog of war making her teammates invincible with heal spam (who knew if you stacked health regen items you can by-pass a health cost); stay tuned to see my idea in more detail to get a better picture.
Starcall and Equinox will also receive changes; for my Starcall idea I really thought of a super fun mechanic to use for the player, really only reason why I am changing it is to make Soraka a lot more fun to play as, the mechanic will be easy to use with mini stars falling behind a Star Cursor for a limited amount of time by simply moving your mouse around, missile speed will be capped to match that of a normal skill shot for no cheap tricks, the starting location is within a short range of Soraka so the ability always goes outwards beyond the starting location the ability is "global" do not worry since it is duration based and missile speed is capped it cannot actually go across the map, to gain your normal and most likely much faster mouse cursor speed you can recast the ability again to end the effect early.
That is my wall of text, everything else I will show as if it were one of my champion concepts. Any questions or concerns then post them in the comments sections, and please do not come in here thinking Soraka does not need some kind of change.
Basic Attack Range: 525 units [attack frame animation would be improved significantly to go with my changes] Movement: 335 units per second
Star Struck (Passive): Soraka's basic attacks apply a star shard on her targets for the next 5 seconds, after 5 star shards on the same enemy it forms a star shape to stun the target in place for 1.25/1.5/1.75/2 seconds [@levels 1/6/11/16]. The same enemy cannot receive star shards again until 2 seconds after the stun duration finishes.
Soraka's basic attacks against enemy champions heal her for 10+5 per level health over 2 seconds.
Starcall (Q): Cooldown: 8 seconds; Cost: 30/40/50/60/70 Mana; Range: 350 units / Global; AoE: 40 units Soraka calls down miniature stars.
Transform your mouse cursor into a Star Cursor for the next 1/1.5/2/2.5/3 seconds capping its speed at 1200 units per second and causing mini stars to fall behind it as it travels to deal 30(+5%AP) magic damage to struck enemies and slowing them by 25% for 0.5 second. The same enemy can be struck by multiple mini stars. Interaction with your minimap is disabled during this time.
Cast Starcall again to cancel the effect early and return your Star Cursor back to your normal mouse cursor.
Astral Blessing (W): Cooldown: 20/17.5/15/12.5/10 seconds; Cost: 70/80/90/100/110 Mana; Range: 850 units Passive: Whenever Soraka heals an ally champion she gains 30/40/50/60/70% bonus attack speed for 3 seconds.
Active: Soraka heals an ally only for either 100/140/180/220/260(+60%AP) health or 8/10/12/14/16%(+1% per 100AP) of the target's maximum health depending on which value is greater.
If Soraka basic attacks the same enemy champion two times in a row then Astral Blessing's cooldown is greatly reduced by 80%.
Equinox (E): Cooldown: 20/19/18/17/16 seconds; Cost: 80/85/90/95/100 Mana; Range: 850 units Soraka creates a zone at the target location that lasts for 1/1.25/1.5/1.75/2 seconds silencing enemy champions within and afterwards the zone detonates to deal 100/150/200/250/300(+80%AP) magic damage to enemy champions within the zone.
If Starcall strikes enemies within the zone then they are rooted in place for the remaining duration.
Wish (R): Cooldown: 160/145/130 seconds; Cost: 100 Mana; Range: Global Soraka instantly heals all ally champions, including herself, even untargetable or invulnerable ally champions for 150/250/350(+70%AP) health.