How about this for a crit rework?

NorthernDruid·1/3/2015, 2:16:07 AM·1 votes·476 views

Make it all work like Ashe's passive, only make it stack up while attacking stuff instead of when not attacking stuff.

So where an item would previously have crit chance, it now adds to how many stacks per second you get.

Making it stack on time rather than autoattacks (to separate it from the likes of statikk shiv and Caitlyn's passive) would be an interesting change i think.

Makes small amounts of crit a lot more interesting as a guaranteed payoff while still having neglible effect on their own.

Makes crit a lot more useful on slow attackers, since it now doesn't scale as well with Attack Speed. (is this a good or a bad thing btw? scaling worse with AS?)

on-hit ability crits take a drastic hit though. I know I'd miss my critplank.

For a balance point of how quickly your stacks should accumulate, i'd say that when you have the equivalent of current 50% crit chance, you should crit about every 2 second, the theoretical max for Spellblade procs.

  • Changes to Ashe's passive: Crit also stacks when not attacking, tune the innate stacking she gets since it applies in more situation and stacks additively with crit items in an entirely different way than before.

  • Changes to Yasuo's passive: lots of avenues to take, the most obvious one being a scaling with attack speed to how quickly the stacks stack. I think.

Does this sound interesting at all? boring? badly formatted? game breaking? is this a nerf to adcs? is it too much of a nerf? is it easier to balance than current crit? harder to balance? am i even posting in the right place? (seriously, this does belong here right?) would it be better or worse than crit stacking ala Caitlyn's passive? Feel more organic maybe?

It was just a random idea that struck me and I figured I should throw it out there.

It's basically, "how about if crit was on a CD that only decreased while you were attacking" isn't it?

6 Comments

Sightless661/3/2015, 2:56:24 AM1 votes

is this a good or a bad thing btw? scaling worse with AS?

Well, it changes the purpose of crit a lot. Right now, each point of crit is a 1% increase to autoattack dps, which makes it a strong steroid. Adding a cap to the number of crits by putting a timer on it majorly lowers the steroid potential and increases the ability to use it for guaranteed burst.

So, you've made crit much, much stronger for assassins and much worse for carries. Assassins would be able to use it as a guaranteed boost in damage, and carries would lose access to the %autoattack damage increase that crit currently serves as. From a balance perspective, it would need to be accompanied by a major item rework and a lot of champion-specific nerfs/buffs. It's not really any easier to balance either. It's easy to balance something that just functions as a % damage increase with some variance. It's harder to balance a form of guaranteed burst that requires low investment.

There's a more important issue though: This sounds really boring to have on every champion. I don't want to play with a build-up mechanism on every single champion who builds any crit. I play different champions because they have different mechanics. Currently, crit doesn't add any mechanics, it just modifies autoattack damage. Your proposal adds a new mechanic that could easily become a major focus of gameplay. I don't want to do that on every single champion. I think it would make playing AD carry very boring.

I think this kind of thing works better as a champion mechanic than an overall mechanic. It's an interesting thing to consider, but I don't think the result would be too desirable.