[{quoted}](name=MisterIceman ,realm=NA,application-id=3ErqAdtq,discussion-id=0ZzMBuE6,comment-id=,timestamp=2020-01-05T07:40:43.277+0000)
He has a 53.03% winrate, his biggest problem is his ultimate, especially at level 16, and you decide to nerf him by taking away his movement speed by a measly 5?! You've got to be kidding me. I don't know if this is official yet, but this is what it's been saying on every website. Seriously how does this balance him in any way?
The movement speed is meant to nerf his early game. It makes him more abusable since he'll be less able to dodge harass, and if assassins all-in him he'll have a much harder time disengaging before he dies.
I don't think you understand how much of a liability Kassadin is early to his team.
I as a jungle absolutely despise having a Kassadin mid because I know the enemy mid will be roaming 24/7 and invading my jungle while my Kassadin sits by his turret through most of the early game. The first dragon, we will lose.
If the enemy picks an AD assassin, the Kassadin is even useless up till 16+. That's virtually most of the game and the vast majority of games get decided way before then.
Kassadin is like Vladimir, both of them cost you early and mid game, set you way behind as a jungle and then you pray they are actually good and can carry after having been of zero impact for your team as your team 3v5's because the enemy jungler is ahead and your jungler can't do anything since those scaling champs offer zero lane priority for river scuttles and dragons/heralds.