Quickcasting was changed

AfroNinja6810·4/10/2015, 5:11:33 AM·1 votes·515 views

Someone already made a post about this. Using smart cast with range indicators has been changed for no reason.

 If you hold down the button, you can still see the range. But before, you could right click and you would start moving right away and the indicator would go away. Now, it only goes off at the end of the click and the movement command still isn't inputted. You have to right click like 2 more times to move.

Also, you used to be able to cancel one button press with another, nullifying the first cast. Now, when you do that, the first spell is cast and then it gives you the option to use the next spell.

I can give you an example as to how this can be annoying with Malphite. You try to see the range of your ult by holding R. You then want to use your Q on a nearby tank or minion or something. So you press Q. You used to do what I just said. Now you will ult the minion and then be forced into using your Q. Now, imagine this: you just ulted the minion and you need to run because their team is counter engaging. You are holding Q because you initially wanted to use it. So you input a move command. You are not moving. You are still not moving. You die. Team rage.

This did happen to me, albeit in an URF game (so not nearly as bad) but this is still stupid. Nobody asked for this and I don't think this was even documented. I noticed all these slight changes in one single game and it totally messes with my muscle memory. Why.

1 Comments

Marthian4/10/2015, 6:30:41 AM2 votes

can confirm. Sounds like an unintended change.