Was the Aatrox rework successful or a failure?

WardN·7/6/2018, 7:19:37 PM·5 votes·3,855 views

Do you consider Aatrox's rework overall a success or a failure, or perhaps a little of column A and a little of column B? Personally, I dislike the rework a lot to play, but that's just my opinion; what's yours? Discuss the Aatrox rework and what you like (or dislike) about it.

19 Comments

Evil Jester7/6/2018, 9:28:47 PM5 votes

I personally voted failure.

The new look is cool, I like the animations on the abilities. That being said, I think they failed to maintain Aatrox's Identity as a sustained melee combatant. A lot of people make the comparison to Riven regarding his Q, and though it's definitely not the same ability, it is similar. Aatrox as of now is more of an AD Caster , when really he was always a Auto Attack Roided Melee Champ and I feel they could have done more to retain that.

Poro Lord7/6/2018, 8:28:12 PM5 votes

I love it!

It is awkward at first, but super fun.

It has clear strengths and weaknesses.

Lots of possible keystones, and items to build.

I legit never played old Aatrox, so I can't compare, but the new one is dope.

[poppy-wink]

Oleandervine7/6/2018, 7:21:47 PM2 votes

It's been a week. You don't start something for a week, then consider it a failure or a success. Give it a month, then evaluate it, especially on something like player skill and comprehension on a new kit and play style.

rawiazam17/6/2018, 9:22:50 PM2 votes

his rework wasn't good in my opinion, yes. he is viable. but the abilities themselfs are lame

Wild Geese7/6/2018, 11:54:27 PM2 votes

He's alright but he failed the fanbase of the character by completely changing his game style.

And Riot can go on and on about old Aatrox being statcheck -- well they could had fixed that with the rework while keeping his class the same, while keeping more abilities (just with different math behind them) They threw it all out; something they would never do on a more popular character.

ReRelease Aatrox10/4/2018, 6:13:11 PM1 votes

Bump, I'm curious what people think now that his play rate is 3%, basically back to the spot the previous version was convenient in. As a game design and animation/art student I feel the rework was delivered really low quality and it reeks of no motivation on the devs' part. (I think it was thrown around first 3 years ago he is to get a rework soon but the development took 9 months.) There is almost no linking between animations and a lot of misshaps, outside of the Q and ultimate animations everything looks unprofessional/unfinished.

Their official stance was that this rework is not for Aatrox fans but for everyone else. He just received a new fanbase that's about as big as the old one.

TheDevice7/6/2018, 8:38:31 PM1 votes

Its successful but may need tweaks in the future once people start getting to know the champ more and how to play against him etc. His kit is also able to handle future tweaks without completely breaking him, which is a good thing.

Doing well feels rewarding and very satisfying. When doing bad you can reflect and plainly see what you're doing wrong.

Teridax687/7/2018, 3:33:32 AM1 votes

I think it depends on the criteria one sets for success. If the criterion for success is simply designing a functional champion, then Aatrox's rework is, overall, a success. If, however, one chooses to add additional factors, such as originality, authenticity to the champion's base identity, or the complete elimination of their gameplay issues, I'd say Aatrox's rework is a failure in all of these respects. The kit is not original, with a Rioter publicly admitting that Aatrox was designed to be Riven as a Juggernaut, the champion is certainly not authentic to his old self, as his playstyle, personality and overall identity are entirely different (and, again, deliberately so), and new Aatrox has already begun showing some problems, including several that he previously had (e.g. binariness, especially relative to his sustain, and dodgy counterplay in lane), plus some new ones (his Q feels super awkward to use, his E is largely considered unsatisfying, he tends to punish immobile enemies too hard, etc.). I don't get the feeling he's going to do particularly well, particularly since Galio, a champion whose VGU had very much the same problems, has ended up in a terrible state a year after the update that was meant to guarantee his long-term success.

Kitsunes Lust7/10/2018, 2:44:55 PM1 votes

i feel it makes his dueling so much more stronger and he can fight amazingly now and has more diversity on where he can go (top, mid, jg, and if you're ballsy enough support due to the tons of crowd control and minion manipulation with R he provides) but to be honest, his whole kit feels empty and doesnt flow all that great. his 3 Qs feel a little slow, his W stops at minions when it feels like it shouldnt, on top of the slow being too low so its an easy escape, his E feels very awkward especially trying to aim his Qs, and his R...it just feels empty....you grow wings and grow in size you gain so much power, and if you dont ressurect it just......ends....its very anti-climatic, and i feel it should at least have some kind of AOE explosion like swains. because when it ends, it just feels empty and anti-climatic

lightdragoon887/10/2018, 2:48:18 PM1 votes

I'm mixed right now. There are things I like (animations, lines, Q, healing, and skin updates) and a few things I don't like (mostly W and ult being underwhelming)

TheDevice8/30/2018, 10:27:18 PM1 votes

It's his revive. I wish they had done seomthing different. I wish they'd innovated in that area and made that revive more conditional and less... polar. Its so goofy the way it is. His ult is just a steroid and maybe a revive which half the time means this:

  1. You pop it early, nobody attacks you really, and you just got a lame steroid boost. Pobably didn't even get any kills because all his damage is partitioned and takes forever.
  2. You popped it and got focused down really fast, lose your steroid, lose lots of fight potential and are bascially back to q'ing the rest of the fight.
  3. You pop it too late in response to an enemy engage and your ult only delayed the innevitable.

This revive had to go. They for some reason can't do anything about it other than nerfin his numbers and just making him a new ryze. It was obviously going to be an issue but they didn't care.

Now: aatrox lacks lane sustain, overall sustain, defensive stats (cuz op ult), early game ability, late game ability.

saltran7/6/2018, 9:19:16 PM1 votes

Both the Boards and Reddit cried a lot about how useless he was with the rework so I guess it's a good rework

ShoYoCrack8/11/2019, 6:38:35 AM

i was a old aatrox main now i cant stand to play him they can keep his voice and and all but give him back his old abilites or make him sustain more and not fall off hard late game. He is unplayable when yo reach level 16 becasue everyone else is peeking and you're just a useless meat shield. his auto attack(also the chase he can provide) are what made him, his poetic view on the play is what made him, his old yet smooth voice is that what made him great.