Another Illaoi thread
^ Yep.
Lemme get this straight first: I don't think Illaoi is op. She's definitely broken gameplay-wise though.
Her passive is basically not existing, since tentacles take a while to spawn and you can cut them off with two aa, it's very difficult if you are playing against a decently skilled player to use them for your W (which is also the whole purpose of the passive).
Her Q is just wrong: it takes 3 hours for Illaoi to channel, and when she's done for, she'll hit you for "wait what the f.uck"-kind of damage.
Which normally would be "fair" (
's q anyone?) But in reality, the thing that bugs me the most is the hitbox.
Visually it looks waaaaay smaller than the actualy skillshot, making it frustrating to get hit by mistake and not by actualy prediction from Illaoi.
Now, let's talk about her E. I would be fine trying to dodge a linear skillshot. I would be fine in dealing with her smashing my spirit if I choose to not fight. I would be fine in becoming a vessel if I was to leave the rather large area of effect or if my spirit dies. I would be fine in having to kill three tentacles to remove the curse that prevents me from doing anything, even recalling at times.
I would be fine with all of this, IF IT WAS AN ULTIMATE.
Like, wut?
35 mana and 20 sec cd at level 1?
Up to a whoopy hold on to your seats 75 mana and 12 sec cd?
(not to mention
being an optimus item for her)
Besides stats, there's also another large problem: if Illaoi leaves the area of the spirit or she dies, the tether won't break. I find it odd, frustrating and very common for Illaoi's to use Test of Spirit on someone chasing her, so that they get the 80% mvm speed slowing effect (because yes, she also slows for 80%, even though it decays).
On another note, the spirit is stated to get 100% of the current health of the target, and all the damage dealt to it will only go to the body for a percentage of the damage taken. The problem is that the spirit's health won't decay when the body's health does, making it possible for Illaoi to kill an enemy champion by bashing their spirit if they also take "body damage" in the mean time.