So uhm, why is zzrot still an item?

Djsammit·3/18/2016, 10:08:59 PM·3 votes·458 views

Riot is all about counter play and item alternatives. In this meta zzrot is a REQUIRED item. If you do not have one on your team and the other team does, they have such an advantage FORCING someone on your team to get it too. Why is this a thing? I understand zzrot has a place, and I don't think it should be removed. However, it should be only useful for comps that have issues siegeing... Not a required item that both teams need every game. How did this make it past the patch unnerfed?

PS: While I have been complaining about this for about a month now, I'm only posting this now because I'm tilted because we literally just lost a game (which lost my series) to zzrot. Open nexus, we aced them 5-0 and were about to finish their nexus and had 1 person holding off super creeps. But of course, zzrot sends in 2 little guys to blow up our nexus. Like.. what?

4 Comments

DrNova3/18/2016, 10:21:15 PM3 votes

You can get it, you can also destroy it super easy.

No problem here. /thread

Succubús GF3/18/2016, 10:20:32 PM2 votes

For one, the zzrot is extremely easy to find and smash. Have more map awareness and find it quickly. The little voidlings die easily. In no way is it op, you got outplayed by an item. Not required to be bought, but is helpful. Supports and top laners really benefit from the buffs anyway.

daemanic3/18/2016, 10:12:04 PM1 votes

just from the point of view of a top main (mind you i f'ing HATE zzrot) but ive found that its not a bad item if the enemy team has a good mix of ad and ap since its gives MR and armor but other than that its the most BS item they have made in a while (i still think rageblade is getting old since xin sated and rageblade = GG or close to gg)

Djsammit3/22/2016, 10:27:51 PM1 votes

I would just like to point out, I was downvoted for this post yet, have any of you read the newest patch notes? Directly from the notes "Zz’Rot’s intended to fill a strategic role, allowing teams to reactively opt-in to pushing when the situation calls for it (or proactively layer on an already push-heavy comp)." I'll call that a win and find satisfaction knowing all you downvoters were wrong :)