Now that the dust has settled, can we talk about the Swain rework? Kayle and ASol while we're here.
I play a lot of Swain. Or I used to prior to his changes. It's my understanding that it wasn't intended to be a nerf, but I'm not sure how you could call it anything else. Maybe I'm wrong, though. I think for first time Swain's, it will help them. I think for anybody that could competently play the champion it's hard to call the changes anything other than a nerf. For context, here's the list of changes with a couple of my notes:
-
Base
-
Health Growth down by 5 - due to the new passive, this is definitely needed. No complaints.
-
AA range down by 25 - a pretty decent nerf considering these changes weren't meant to nerf him.
-
Passive
-
He no longer stores fragments, but gets +5 hp when he picks them up, as well as some mana (4/5.5/7%)
-
Q - this is where most of my complaints lie.
-
They removed the mana gain on kill. It was 3% flat at all ranks. This was a vastly superior form of mana regen compared to the current passive. If you, like most decent Swains would, you could kill multiple creeps with Q. This could refund 3/6/9% mana. Per Q.
-
They heavily increased the cd of Q. (7.5 - 2.5 ==> 10 - 4). At max rank it's nearly doubled.
-
They removed 100 range (we got that back in the next patch, so nbd)
-
They increased the spread. This effectively translates into less damage per Q unless you're in melee range.
-
They made it so Q pierces regularly now, instead of on kill, but it cannot pierce champs anymore - even on kill.
Overall, the Q changes removed/lessened mana regen, decreased damage, and heavily increased the cd in an attempt to give him waveclear. His waveclear was not bad prior to these changes, and it has gotten barely any better after these changes. Sure, it pierces now, but it deals less damage and has a longer cd. There's not much gained in terms of waveclear realistically. Especially if you want to account for the fact you'll always have less mana than you used to.
- R1
- mana cost 0 ==> 100 - Obviously a nerf.
- Health on cast 150/275/400 ==> 125/200/275 (+hp per soul frag collected). Overall, this cuts close to even. Slightly in favor of the changes.
- He now drains all enemies within range instead of just 3. This is undeniably a buff.
- R2
- Can now be cast instantly. This is a buff, I guess. Considering the nature of the ulti, there's hardly any reason you'd want to insta cast this, though.
- Damage: 45/60/75 (+.21 ap per soul). You had 5 souls nearly every time you ulted. Obviously, that wasn't always the case but it was way more often than not. This isn't totally fair, but lets just call the ratio 1.05 for simplicity's sake. New Damage: 75% of health drained during the ulti (up to a cap). This translates into a minimum damage of 100/150/200 +.5AP and a maximum of 200/300/400 + 1.0AP. Because of the damage changes, you can potentially deal more damage. However, the minimum damage is pitiful and you need to charge longer for the max damage of the new ulti.
Overall, I'm not sure how anyone could pretend these changes were anything but a nerf. Overall, his damage went wayyyy down for +5hp per orb. On top of that, it removed loads of "skill expression". No longer do we have to manage our soul fragments. No longer do we have to strategically plan for our q's to kill as many creep as possible for the mana refund. No longer are we able to utilize the pierce mechanic to kill multiple champions. No longer do we need to plan on using the pierce mechanic to poke the enemy through their creeps. Now we're expected to spam q (I use the word 'spam' loosely, since they upped the cd so much) like monkeys, and ulti whenever it is up. Yes, I'm salty. I didn't think Swain needed nerfs. Riot talked like they didn't intend to nerf Swain, but that's exactly what they did. Not only that, but they did everything they could to remove the clarity between decent Swain's and good Swain's.
That brings me on to the recent changes to Kayle and ASol. Since her rework, I have played loads of Kayle. I thought she was fine, but shifting some late game power into her laning phase did make a lot of sense. However, that's not what they did. Kayle's 1-5 was shit. Kayle's 1-5 is still shit. Until this most recent patch, Kayle got a lot of damage and waveclear at 6. This allowed her to feel like an actual champion. Lol. Sure, it sucked being melee still but you were able to duel/trade if played properly. After the most recent changes, her waveclear and damage is gated behind level 11. At 6 you are ranged, but you can't do anything with that range other than farm. If the goal was shift late game power into the early game, why did they make her early game worse? It doesn't make a lot of sense. Like Swain, it seems they thought it'd be a good idea to remove some of the "skill expression" and allow her to be ranged earlier in the game. The clearly overlooked the fact that now she deals no damage until level 11, though. While I don't play ASol, it looks like - yet again - they're trying to dumb this champion down. They nerfed Swain while dumbing him down. They changed Kayle while dumbing her down. They changed(? like I said i don't play him, no idea of how you Sol players feel this impacted his power) ASol while dumbing him down. Why are we dumbing down champions to make them easier to pick up? I understand that it's possible for champions to be to niche or to 'hard', but I don't think there's anything wrong with having to invest some time in learning how to optimally play a champ.
TLDR: Swain's nerfs were whack - especially since Riot talked like they weren't trying to nerf him. Removing skill expression from champs like Swain/Kayle/ASol is also dumb.
I messed up my poll options. Lol. The last option, 4, should be a no.