I have extreme misgivings about Sejuani's change explanation

Jbels·2/5/2020, 2:04:25 PM·8 votes·2,354 views

"Cautiously buffing Sejuani. We're also removing some elements to her passive that feel unintuitive for most players and aren't capitalized on. If we proactively remove it now, we'll have more room to buff her in the future since pro players won't exploit the safety it brings."

What the actual fuck. This is literally saying "Don't worry guys, we'll be able to buff her later since pro players won't break her"

Can we please just split up pro play and live play now? Balance hinges WAY too heavily on what the top 0.5% of players are doing and not enough on what goes in with the rest of the 99.5%.

14 Comments

Velasan2/5/2020, 7:23:12 PM3 votes

I find it interesting how being able to use the champion in a normal way counts as "exploiting" by pro players despite being used in the way it was intended.

Is it not "exploiting" when a new player picks up the champion and has no idea what they are doing? At what point are you exploiting their kit?

IP Masquerena2/5/2020, 2:18:20 PM2 votes

True, the split should be 100% for the good players and 0% for lower ends unless absolutely needed.

TL:DR - Get good or play Fortnite.

I'm really tired of bad players wanting everything done for them instead of getting good. Champ designs are getting murdered just so the bad players can play them without the need of getting good, balance is a mess because the only thing 99% of all elos bellow D2 can do reliably is damage so if you lower that they start feeding.

I don't know, maybe make the game actually require skill?

In case you didn't notice, the last thing they try to nerf on the higher skill cap champions is damage, wonder why if not to be able to dumb them down a little.

Thefrostyviking2/5/2020, 7:17:33 PM2 votes

It is necessary to balance around proplay.

The reason being is that whatever the pro´s play is whatever is the most effective and likely OP compared to the rest when played well, even if the casual Joe cant make sense of how to make it work for the life of him Akali .

This because casual Joe is not the only player out there, there is also dedicated and studious Sam who is doing his best to learn and improve, he´s watched the pro´s and learned how to do what they do when it comes to playing the champ even if his macro is way worse.

Will Sam have the same winrate as Joe? No his winrate will be much much higher, and given how large the player base we have quite a bunch of people who could be put in categories based on Joe and Sam here.

So what happens when a bunch of Sam´s start running around with super high winrates on average because their champ lacks counterplay and weaknesses when mastered?

All the Joe´s and other people out there will be pissed as hell, they might have spent tons of time mastering their own champs but because Sam´s champ is better he gets to win more.

.........

We saw this happen with Aurelion, we saw it happen with Urgot,we saw it happen with Irelia and we saw it happen with Malzahar for a few examples.

Maybe it´s time to realize that even if the casual players cant make the champs work to their full potential its still very much justified to nerf them when they are much too powerful when someone actually starts maining them?

For instance a Rioteer shared that when someone plays Irelia toplane and learns her matchups well enough, which took like 50 games or something, then their winrates will suddenly jump to 52% on average.

When they get better on her those winrates rise again, this time to 56% or even higher although after those last rounds of nerfs the majority of mains at that point sat on like 54% or something.

Is it justifed to nerf a champ with that high winrate? I´d vote yes anytime...

KlydeFrog2/6/2020, 5:04:51 AM1 votes

ill explain it A who cares about losing passive on camps and B gaining attack speed lets her clear faster because her e has no cd on jungle camps