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Discussing Tilt Reducing Ideas + Tips (poll included)

FUUUBAAAR··3 votes·2,536 views

Hey all, this is just an idea I've been kicking around for a bit so feel free to post your thoughts (no flamewarring/trying to invalidate eachother's opinions please)!

I (sorta) recently started embracing some ideas a friend and I came up with to try and reduce the odds of getting those tilting/generally boring or unfun matches, and it's been working out fairly well. I figured I'd share some of the ideas and see what else people have come up with. There's also going to be a poll for what kinds of situations generally serve as a "turn off" for folks when they run into them mid-game (you know, those scenarios where it doesn't really matter if you won or lost, it was annoying all the same).

Just to clarify; I'm not really hoping to see much discussion about the popular gripes like "oh I get bad teammates too much" or "people are so TOXIC !@*!&#%@!". Those are both issues that are kind of out of the hands of the player who feels offended and there's not too much more anyone can do about it unless the community manages to convince RIOT to try making changes to the game itself. This is more about ideas for what you can do to avoid being stuck in those slogs through the tilted towers of "REEEEEEEEEEEEEEEEE!", or ways you can avoid being stuck at the top of said towers.

For the first tip, my friend and I are still discussing the validity of dodging. The game penalizes you, and will outright ban you if you do it too much, but on the other hand there are a lot of situations where taking the 5 minute break or just quitting league and coming back later are the better of your two choices. Some good examples we've found of when to do this are:

  1. When it's pregame lobby and there's already a flamewar going on or you get one of those passionate players that uses 10 lines of chat to say 15 or fewer words, and won't stop talking.

  2. When your connection starts spiking/dropping repeatedly before the match starts (for whatever reason whenever we've stayed the problem will persist for an entire match, but if we dodge it's gone by the time we're allowed to queue up again, probably a file or two loading poorly or something).

  3. This is a big one, it's been around for as long as I've been playing league, and it isn't exactly cheating when it happens: when 3 or more of your opponents lock in as cc heavy champions who have good damage, not even great, just decent overall (this almost always results in a stomp where no matter how badly the cc heavy team gets outmaneuvered; they just group up into their merry party of 5 and run down lane deleting anyone who gets snagged by the cc spam for an easy win).

  4. When you get a nasty response to something nice like "gl all" (50/50 rule seems to apply here, sometimes the guy who says "no f u" to it is just joking around, sometimes they're just so incredibly tilted their brain has ceased functioning aside from auto-play mode and they can't even tell they need to take a chill pill/take a break).

  5. (I hate that this one is true, but data just isn't letting me deny it) When you see two or more champions that are on free to play rotation on your team (roughly 80% of the time they're people who either don't have, or aren't interested in acquiring the champion unless they have a bunch of spare B.E. kicking around, and end up playing the champion... Not exactly well as a result of lack of experience or lack of interest in learning said champion's mechanics, putting extra pressure on you and other teammates to carry).

What happenings do you find tilting? Have you found any tips to avoiding those circumstances/mitigating their impact in (and out) of game? Here's a poll for some of the ones I've heard of already

P.S. Please keep in mind these are NOT iron-clad rules or happenings, they're literally just the experiences of two players, and won't be the same for everyone.

4 Comments

Blue Shift2 votes

when 3 or more of your opponents lock in as cc heavy champions

I don't know about everyone else, so feel free to reply and let me know, but I main assassins and to be honest, when I see the enemy team lock in a team like Galio, Amumu, and Lissandra, I just instantly want to leave and go play something else. I am not a one trick, but almost all my preferred champions get hard countered by cc and deathball comps.

FUUUBAAAR1 votes

Believe me, it's not just you XD. I prefer tankier roles myself and even when I'm playing someone who's incredibly tanky like garen, cc spam basically stops me from playing the game. It's the easiest strategy to abuse I've ever seen in League next to the old group resistances item they took out shortly after I started playing (I forget what it was called, but it basically gave you an aura that granted mr and armor to you and all your teammates in range and it used to be so busted that seeing 6 or more out of 10 players in a game trying to build it first was pretty common, as was seeing the first team to get one suddenly stomp a teamfight and snowball hard).

IDK if RIOT just feels it's justified by the sheer size of the champion roster, but it seems like well over half said roster has at least a little cc in their kit in some way or another, and it really screws over teams that try to play with a more "balanced" (focuses on being able to use multiple tactics as opposed to just spamming hard cc or instakill deletion combos) selection of champions. Like I said in OP though, it's not exactly a punishable offense, and there's always the option of picking cc spammers yourself to stay able to compete (though tbh, I miss the days when yi and jax seemed like the only real op outliers, and most champs felt about equal in power. Maybe I just wasn't experienced enough to see any other problems back then, but these days it feels like if your champions doesn't have some overly easy or cheesy win condition, it's underpowered). It'd be nice to see a meta where you can have a fair chance regardless of team comps but hey, nothing's perfect.

Blue Shift2 votes

The problem is when I play mid lane (my main), over 95% of the champions I verse have hard cc in their kit, and some even more than once, which is incredibly stupid. I can understand a support like alistar having 2 CCs, but there are so many: Anivia, Oriana, Azir, Cassiopeia, Cho Gath, Fizz, Karma, Kennen, Leblanc, Lux, Lissandra, Morgana, Qiyana, Sylas, Taliyah, Vel Koz, Viktor, Xerath, Ziggs, Zyra. All of these champions in the mid lane have more than one cc ability, and as a person that mains katarina and akali, both champions with no cc, it just feels fucking awful to be better than the enemy and still have them win by just hitting one cc ability in the mid to late game. Some champions that I see most often like veigar mid are some of the most cancer in league of legends history because his cage not only forces you in an enclosed area or forces you to not engage, but it also stuns you for way too long if you manage to get hit. Facing champions like Malzahar, Veigar, Karma, etc... is some of the least fun I have in league, and right now their items are the most broken in the entire game by far, which has made my enjoyment of the game a 2/10. I've tried playing these champions and every now and then it's nice to get some free wins, but I just don't enjoy the playstyle as much as I enjoy playing an assassin. I moved to jungle for most of this and the last season because of duskblade and the lethality update, as well as the fact that I don't have to verse these god awful champion, but right now akali and katarina just feel fucking horrible when there are on average 6-8 cc abilities on one team.

Woodakoodashooda2 votes

When an ally is filled into a role they don't want to play and lock in a champion that doesn't fit the role, I know it's time to duck out if no one else will. Because that player is obviously tilted by the fact they were filled and they honestly have no desire to try for the win in spite of the role assigned to them.

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