New Turret concepts
This discussion is to suggest new turret mechanics that either adjust game play and balance issues without having to buff or nerf specific champions.
Ideas that I've come up with that may compensate for the mobility creep and massive damage to champions that can delete you while defending are return to safety unscathed...
Turrets: prioritize champions can slow an invader (on 2nd hit) can stun an invader if they ultimate