The only thing you actually need to learn to climb
LEARN HOW TO LET OTHERS CARRY YOU
https://my.mixtape.moe/qaibbo.png
No, seriously.
Every smarty-ass coach, garbo "high-elo" youtuber or a reddit shitposter will tell you to cs properly, take good engages, roam, play for objectives. All bullshit.
Not bullshit because they're wrong advices, dont get me wrong. Bullshit because all of these are literally useless if you're already behind. And that WILL happen more often than not. You're climbing after all. You're forced to constantly play against people (theoretically) better than you
Spoken from toplane main's perspective. You can't reasonably cs in lane when you give away a kill/enemy jungler makes a successful gank. Enemy laner will just constantly freeze or position himself between your minions and you Taking literally any engage will kill you 90% of the time. You absolutely can't roam for shit because you either get outpushed by your enemy (who then proceeds to roam faster than you and god forbid your team actually pays attention to your pings) or if you go and leave lane alone your turret will be gone in half a minute (i hate jax with passion). You also lack objective control since playing vision game vs enemy who's ahead is like asking to get 3manned in the jungle/river. Which will happen because people play smarter when they're stronger (or rather, them being ahead means that stupid decisions they would make actually turn out to be good decisions more often since they can just power-through any mistakes thanks to their gold advantage)
Now, what do i mean by "letting others carry you".
This would obviously mean that you have to put faith into your boosted-ass team which is almost never a good decision, but bear with me here. Also keep in mind that this mostly works in divisions 3 to 1 since after getting through the closterfuck that is [insert your elo] 5 and 4 means you actually have to try to get ahead yourself since people wont actually try to win most of the time. This is most visible in the "fucking shitfest" aka diamond 5, where people either got boosted to diamond and cant play there for shit or got there by themselves and don't feel like climbing anymore since diamond 5 is for some god forsaken reason considered "good enough" by most of the community.
"right op you filth but how do i actually help my team carry me"
It's mostly about mentality. You need to understand that you're a weaker than the enemy. I play either slayers (fiora, irelia) or divers (aatrox, camille). Champion classes who are pretty damn bad when they're behind, and with their current state they end up behind pretty damn often. As such I had to often force myself into understanding my position as a weak link in the team. I also had to learn to detect mistakes my opponent makes. This is especially important on champions without any realistic CC but can "outplay" your opponent, like Fiora.
Here are couple of things you need to remember if you want your team to carry you.
- Never, absolutely never think you can beat your opponent alone. This game, especially in top lane is highly based around stat differences, much more than actual abilities. If both players play their champs to perfection and start to fight each other, the one with an additional longsword will always win. Its different with Midlane for example, since it revolves more around wave manipulation and spell rotations. Missclicking your root on ryze means you have one less combo component for 10s. Misusing riposte on fiora turns you into a wet tissue that's also on fire.
- Search for gold wherever you can. This not only means CS'ing properly. Try to take jungle camps that your jungler doesnt need. For example, if you're on red side. Did your jungler just left top-side jungle and rotates to midlane to gank without taking krugs? You're free to take them as long as it doesnt mean that your lane opponent will just slap your turret to death. They will respawn more or less at the time when your jungler would come to gather them, assuming he will gank mid > clear bot jungle > gank bot > back > clear top jungle including krugs that would just sit there for the last 5 minutes for no reason if you wouldn't take them.
- Care for your carry in teamfights. Your adc somehow managed to not feed his ass in the laning phase? Do everything you can to keep him alive. Since you're behind, you wont actually do any damage (if playing offensive champion) or tank anything (if defensive). Sometimes this means being a literal meatshield. Sometimes it means threatning enemy backline with good positioning (for example, as Camille, Even if you're behind, your powerful CC tool that is your ultimate can ruin enemy adc's day pretty easily while knocking back everything that would help him/her. If your team was to gank up on that adc he would die instantly). This requires practice and basic understanding of matchups so i cant really help you with that in this post.
- Do everything to not die anymore. Can your opponent dive you under turret? Just back the fuck up. He will take your turret anyway, getting bonus 300 gold from you definitely won't help your already tragic situation. Also, dont think that dying just so your fed carry gets a kill is a good deal. He's already fed and while you're lying there, dead, enemy minions crush under your turret, meaning free gold that could be yours is being wasted. Not dying is objectively better than killing. It's like, single most important rule in this game.
- Look for any opportunity to punish your opponents. This kinda correlates with my second point about looking for gold wherever possible. If you're playing something that moves quickly on the map (quinn for example), its disgustingly easy for you to find badly positioned enemy. Remember, you're behind. You MUST think more and better than your ahead opponents if you want to win. Look for chances. Take only those which you know for 100% will pay off.
- Prolong the game as much as possible, even if you're playing an early game champion. Late game (as in, 5 to 6 items for everyone), many teamfights are a coin toss. In fact, in lower elos, it's easier for the team that's behind win a late-game fight than for the one that's ahead. When people are ahead, they make more mistakes. A single mistake in the late game can mean a lost game.
I could go on how to survive when you're behind, with vision game, wave management, teamcomps and matchups but it wouldn't be a Gameplay board material. Just to remind you some bullet points:
- You're weak. Understand that, appreciate that.
- Look for gold. Don't die for it, even it means getting gold for your fed teammate.
- Search for opportunities. Mistakes happen. Often. Pray to lucifer that your enemies make more mistakes than you.
- The longer the game goes, more 50/50 it becomes. letting a coin-toss decide the outcome is better than rolling a die in which 4 out of 6 sides would mean a victory for the enemy.
But perhaps most importantly, don't let it get to your head. Everybody loses from time to time. Some more often than win, and yet they still try to climb. Learn from your mistakes. Think when you're playing. Don't let yourself go on autopilot. I know it's hard. League is a very taxing game. Often even after winning you just dont feel like playing anymore, since you're so tired. Take breaks. Hour long, day long, month long if needed. Don't give up.
Stay strong. I believe in you.

in on your team, it's a trashuo and if he's on the enemy team, be will be capable on getting 1v5 pentakills. Also I climbed on my own just by playing
jg from b5 to b1 and I'm hardstuck b1 now. I'll get out eventually. If your not there, I'm not going fo them if they are at tower. I also farm if I'm doing nothing. If I'm on the other S de of the map, I'm not ganking. If dragon is up, I don't care if it's a you die 5v1 and all the kills are on me. I'm taking dragon. Objectives>kills. If your feeding, I'm not ganking. Also by playing jg, th game can go 1 of 3 ways. I get fed and just give every building and enemy champion the legendary za warudo knife road roller da combo. My team gets fed off of my ganks, or I get stomped and we lose.
0/12 adc