For those who are still wondering why there is no Mordekaiser rework yet

Dessens··26 votes·17,470 views

It has been a few days since the new Swain reached the PBE. And with his arrival, came the usual complains questioning the choices of champions who need a rework. One of them can be summed up as "why did they choose to update Swain or Irelia before Mordekaiser or Nunu: these last two need it more!", and I'd like to share my answer because it talks about what Mordekaiser is.

Rioters often said that even if they make a priority list with different tiers, they are free to choose a less-prioritized champ if they got a solid concept for him: that's particularly true for Irelia, which was both seen as underwhelmingly exploiting her fantasy and a good lore opponent for Swain during the Ionia campaign, even if she is in a decent state, art wise and gameplay wise, at the moment (yes, it's a state check champ, but most bruisers are).

Here comes Mordekaiser, and my theory: I think that Rioters don't have a solid concept for Mordekaiser yet, and I'm going to explain why I think so.

Who or what is Mordekaiser? People tend to say it's an undead king who enslaves his enemies, a burst mage, a juggernaut dealing magic damages, a melee botlaner, or a bowl of spaghetti. The thing is, they're all right. The problem is, like they said again recently during the Swain Insights , that they usually streamline the theme of the champ they rework, and then, start to work from there, trying to implement previous elements if necessary or if they can; and from this point, I got to ask what is the main aspect of Mordekaiser. I don't have the answer, and I think Rioters do not either.

I could stop here, but let us see if we can explore the possible answers. For most of the player base, Mordekaiser is a meme: most of the time, when there is a post about Mordekaiser on Reddit, for example, it talks about either his unannounced rework or his bugs. He's not popular, and his must known aspect is his ultimate. In 2016, they changed his lore while rewriting the Shadow Isles, to better define his place there. He went from "a being of pure, living agony" in armor to a cruel king, endlessly resurrected by necromancy. The two versions are quite different, but they keep two themes: the "superior" undead aspect, because he's not from the shadow isles curse, and the soul enslaving aspect. From here, the main theme is pretty simple to dig: mainly keep the undead black knight theme, and keep the ultimate which enslave champs. Simple, right? No, it's not. Because the ultimate has to go. The ultimate is the only thing we are sure will be gone when Mordekaiser will be reworked (this, and pizza feet) because it's the main source of bugs: the stability of this ultimate isn't sustainable because it should literally be modified everytime a change is made to the game, be it runes, champions or items. Its behavior even change from patch to patch, with Jhin's ghost going from having his AS capped, as it should be, to not respecting this rule anymore this patch.

Then you could argue that they could go with just a theme (the evil black knight trope), work around it to make him original, and then, either stick a reworked kit echoing his old ones (like Taric), or a new kit fitting his role (Swain as a healing battlemage). But that doesn't work either because he doesn't have a clear role, be it his lane or his gameplay: he's either built as a melee burst mage or a sustaining raid boss. He's not the first champ to be like that: Sion had a similar profile. They made him a tank with CC. That's not Mordekaiser. And Riot doesn't like highly versatile champs (see Poppy, Evelynn, Tristana reworks). So, if they choose the Taric way, we'll have a second Sion (I may be exaggerating a bit here), and if they choose the Swain way, he will lose one gameplay identity. So, what is da wae? The AP Burst version is the most played actually, as are mid and top his most played lanes. But I personally prefer the Juggernaut Triforce build, and I love to play him Botlane.

Let me be clear here: the rework is clearly not impossible, and we will all be happy when they'll make it, in the end. But I'm afraid because I feel like I'll be part of the minority who will lose its Mordekaiser: they won't support his botlane profile because they want to support the non-ADC botlaners with tools proposed outside of their kits (Mordekaiser was a test of melee botlaner, with extra XP, dragon ghost, and passive shield giving what he lacks compared to an ADC). They won't make him an AP Juggernaut because they don't have the items to support this archetype (nor they do for AP bruisers). And, the worst part I think, they will surely change his appearance a lot, which is pretty sad, because, for me at least, he's super iconic . But they'll need to change him to suit his new abilities and potentially new lore.

Rioters certainly already talked a lot about him, and if nothing started yet, I really think it's due to them not knowing how to take him; where to start, where to go, what to keep and what to take away.

In a few days, there will be a new roadmap, and maybe he'll finally be announced as one of the very next reworks: but if he isn't, be aware that Rioters had better concepts ready for other champions. Because Mordekaiser is unique. Try him out if you didn't do it yet. Try him with friends: he's better with a team.

TL;DR: Mordekaiser is one of the hardest champions to rework at the moment, if ever, because of both his gameplay, his themes, and their relations.

37 Comments

Malicious Metal28 votes

Honestly, there's not a single mechanic that should be kept about current Mordekaiser.

And yes, I know how weird this sounds coming from me.

But it's true that Mordekaiser's main problem is a lack of proper, coherent gameplay and lore fantasy.

He's an unholy agglomeration of different themes: -He's a metalmancer -He's a necromancer -He's a Burst Mage -He's a sustained damage dealer -He's a top laner -He's a jungler -He's a mid laner -He's a bot laner -He's about single target burst -He's about extended fights -He's durable -And yet he doesn't want to fight in the frontline -He's neither truly Shadow Isles but still not Noxian

He's a mess of themes and needs the "Swain Approach" where Riot decided to deliver on what they think is Mordekaiser, disregarding most, if not all, the sentiments of current mains of the champion.

And honstly, that's the best approach to this seeing that what draws me, and many Mordekaiser mains, to the champion is the Idea of Mordekaiser and not his actual in-game version. While I do love playing him, it's the theme/identity he promises that keeps me playing him.

So yes, Morde might get reworked soon, but it will definitely not be how a lot of people expect it to turn out.

Dessens6 votes

That's mostly how I feel too. The only part of his kit I really like is his Q, but even if they took that away, it would be fine.

But, as I said, if they want to do a new kit, they have to choose his role, something they didn't have to do much with the previous solo reworks (Taric still is a support, Warwick and Evelynn still are junglers, Yorick still is a toplaner), and when they did "force" a role, it was the most played before the rework (Urgot and Sion), so I'm worried about Mordekaiser. They never do that, but for Mordekaiser, I'd like Riot to announce earlier in the development what role they at least aim to give him, so the current players know what awaits them.

Doing what they think Mordekaiser is looks like the good approach, but once again ... what do they think Mordekaiser is?

L Rayquaza1 votes

when i think Morde i think his ult, but that is probably siphoning a chunk of his power budget

Poolparty Sauron6 votes

I personaly feel like Mord should transition into a true juggernaut as currently he barely plays like one. I always saw Mord as someone whou would thrive in the middle of the enemy team, crushing heads and saping life from everything around him. He should feel like a brutal warrior crushing his enemies by pure savage strengh enhanced by dark magic before burning what remains with unholy witchfire. A booming and hauting voice yet you feel the iron strenght of a mighty general within clad in terrifaying black armour. Im sad Mord will prob lose the soul enslavement from his kit but im sure Riot could put in a massive and devastating ult in its place.THE BLACK KING MARCHES!!!Mordekaiser

Dessens4 votes

His new ultimate can only be incredible, whatever they do with him.

Malicious Metal4 votes

I think he should play like a Battlemage/Juggernaut hybrid, with his overall damage threat still staying around 400-500ish range. Just like Urgot he should have enough range to contribute to his team because let's be honest here, you'd end up with something like Darius.

A champion that's overly opressive IF he gets into melee range but completely useless otherwise.

Poolparty Sauron2 votes

Hard to tell for me but i feel that with a 2handed mace(if they decide to keep it that way) should have some pretty big zone attacks and massive overheads

Poolparty Sauron2 votes

Id also like for him to shift to a more black and dark red theme for his skills. His eyes are manifested through witchfire and said witchfire could be used in a lot of his skills. My personal spin on him would be to add a cloak made from smoke and red embers to emphasize his connection to fire(as his corpse and armour were burnt together). Or maybe i just find dark red fire to be super cool ^-^.

VoidWaIker1 votes

[{quoted}](name=Poolparty Sauron,realm=EUW,application-id=3ErqAdtq,discussion-id=09xeGNBF,comment-id=0002000100010001,timestamp=2018-01-27T23:01:44.216+0000)

Id also like for him to shift to a more black and dark red theme for his skills. His eyes are manifested through witchfire and said witchfire could be used in a lot of his skills. My personal spin on him would be to add a cloak made from smoke and red embers to emphasize his connection to fire(as his corpse and armour were burnt together). Or maybe i just find dark red fire to be super cool ^-^.

Made of red embers huh, so Lord of Cinder Mordekaiser? I can dig it.

Bijorn2 votes

[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=09xeGNBF,comment-id=0002,timestamp=2018-01-27T20:07:00.602+0000)

Honestly, there's not a single mechanic that should be kept about current Mordekaiser.

And yes, I know how weird this sounds coming from me.

But it's true that Mordekaiser's main problem is a lack of proper, coherent gameplay and lore fantasy.

He's an unholy agglomeration of different themes: -He's a metalmancer -He's a necromancer -He's a Burst Mage -He's a sustained damage dealer -He's a top laner -He's a jungler -He's a mid laner -He's a bot laner -He's about single target burst -He's about extended fights -He's durable -And yet he doesn't want to fight in the frontline -He's neither truly Shadow Isles but still not Noxian

He's a mess of themes and needs the "Swain Approach" where Riot decided to deliver on what they think is Mordekaiser, disregarding most, if not all, the sentiments of current mains of the champion.

And honstly, that's the best approach to this seeing that what draws me, and many Mordekaiser mains, to the champion is the Idea of Mordekaiser and not his actual in-game version. While I do love playing him, it's the theme/identity he promises that keeps me playing him.

So yes, Morde might get reworked soon, but it will definitely not be how a lot of people expect it to turn out.

Im not holding my breath on that last part. We will probably have to wait another 2 years for it to happen and by then, most of us will be gone from league.

Backup4now3 votes

-He's a top laner -He's a jungler -He's a mid laner -He's a bot laner

These should not be issues if Riot is competent enough.

Dessens1 votes

That's not about being competent; balancing a champion through multiple roles is always a challenge because you have to give him a super general kit (Kayle, Kennen), which usually end up making him underwhelming everywhere or/and really strong somewhere. Aiming at giving him a lane helps address the issues he will encounter there. The fact he's played everywhere at the moment is just symptomatic of his identity crisis, Riot giving back some power to his solo laning even though his numbers where balanced for botlane.

Backup4now2 votes

I disagree. For example, the easiest role to grant any character play in is Jungle. EVEN IF they have oppressive ganking patterns, giving a character what they need to jungle is as simple as granting one of their abilities a reduced cooldown or increased damage against jungle monsters (Something they have done in the past, and still do to this day; See Evelynn).

If they are too good at ganking, then the clears should be adjusted to leave them too low to gank. However, the team in charge of this sort of thing at Riot refuses to give the roster a look-over to add these sorts of tweaks, and thus many potential junglers are lost.

It's not rocket science. While I agree that having a role 'aimed' at is better just to make it easier on themselves IN THEORY, it's breeding grounds for shit like Kalista's binding and Mordekaiser's partner-W effects that are really only there to restrict diversity. They should have a prioritized position, sure, but they should never tunnel-vision like they've done in the past.

Dessens1 votes

And ... it's happening: they are trying once again to give champs multiples possibilities (zyra jungle, morg jungle, ekko jungle), even though they avoided this path for quite some times over the past few years. But, when they rework a champ, they have to take a direction for the gameplay: they don't build a kit and wait to see where he ends up. Galio looked like a champ that could go everywhere when they reworked him, but he ended up where they built him to be: mid and top.

Caenen1 votes

Sion works in all 5 roles too though. It's just about making a very flexible kit!

Raid Boss Morde1 votes

I would love them to rework him as a sustain battlemage, similar to Vladimir and Swain. Then again, we already have those 2 as our sustain battlemages, so I'm not sure what Riot will even do.

Like you said, the people who main him just like the idea of Mordekaiser! I prefer so many other champions' kits, but I love Morde the most for his theme, not by his gameplay (which is pretty boring). I really don't care what they do to his kit, as long as he stays AP and is still "Morde", then I'll be happy.

General Esdeath 1 votes

Saving this because it's one of the best things I ever read on these boards.

no to toxic7 votes

Just make Mordekaiser a literal glitch in the system so that Riot also got Matrix fans covered. Also thanks for the TLDR

Abibyama7 votes

That was a nice read

I don’t why but Morde reworks speculation/wish posts gets me so excited even tho I never played him

Felvyne5 votes

I think that's because Morde's mains are such a passionate ones and Morde is potentially one of the baddest champions and archetypes of league that's difficult dont fantasise with possibilities

Abibyama2 votes

True true

Lord Phazanor 3 votes

IMHO when they do rework him, they should forget his last rework and start from how he was before.
Then just actually update him. Don't erase his kit, update it. The visuals can be more changed, yes, but not the kit.

DorsalChicken3 votes

I feel like Cho'gath is is the same boat as far as gameplay is concerned.

Aeszarck2 votes

Great post! i really enjoyed reading it, and it makes me want more than ever to make Mordekaiser mains happy with the rework, even though as you have pointed out, it will be very difficult to do so.

leakinb2 votes

As a Morde main, I want to address a few points:

  1. I'm satisfied that Morde fits top, mid and bot even though he is not doing really well atm
  2. I adjust my build every game as AP burst mage/ juggernaut/ tank with utility(item 3116 item 3053 item 3157 item 3800) and it's quite fun you can build almost anything on him
  3. Hybrid scaling is the key of balancing this champ dmg (especially his Q scaling) These three points should remain in his rework (if any) in my opinion. Actually, I would rather want him to have little cc (small slow)/ little mobility (may be likeWarwick Q). It still needs time to get onto enemy and very hard to stick on them. Champs today are too mobile and/or with lots of hard/soft cc that easily shut Morde down :( R is his iconic ability so if Riot wants to change it plz give another iconic ult for him
Bagebus2 votes

If You remove his Ult then just delete the Champ from the game. I hate how people are saying the only good thing is the ramping Q damage on a champ that has one of the lowest move speeds in Game. Q's fine the old Q's range didn't make a tone of since I guess but his Q is in a good spot. Honestly some minor increase to Base stats could go a long way. His Hp is low to account for shield but Riven can Kill you level 1 if you had the audacity to get near the minion wave, Trynd just shits on You then can freely tower dive you. Conquer Darious shits on you then R your whole team, Quin Top might as well Dodge que. So many champions shit on Kiser and the one's he does beat usually just don't get played. I'm not saying He can't win but I feel Mord is Jungle dependent and when it seems like Most Jungler Don't know theres a top lane You are pretty Much on an Island cause Drag and Bot are more important Before they do a another rework and fuck kiser in the ass again, why not try minor things like giving Armor and MagicResit back to W or Just returning the damage when Your not near some. Kiser looses a lot of match up's because with a low health Pool and Only Q and E to maintain shield the best You can hope for is the execute heal. I play Mord Top alot and the issues is that you can Be equal in lane and then they buy a long sword and level once and suddenly You can't win. So many lanes Mord doesn't loose lane He just doesn't dominate it. so being 2/1 when Your enemy Jungle has 8 kills theres no coming back. Mord has shit tons of Bug's lets fix them before we go adding new shit to is already buggy kit. Mord is a battle mage always Has been, he survives by dealing damage.

All I'm saying is Minor stat buff's or a slight W buff for instantce. old W had the AOE damage while solo and gave stat boost why not try returning one or the other. I love playing Kiser I like the fact that His ult give such a range of utility it's awsome It also forces Me to know My oppents well. To Remove R and he's not Kiser anymore its shitty enough he's not even the master of medal anymore.

In current season I play him top and Bot and in fiveman's even run a troll support build, hell I even do the occational jungle Mord. i'm only Silver III I'm not going to pretend I'm a god with Kiser I fuck up I over extend I pick mord into countermatch ups, but When you pick mord and People go man I haven't seen a mord in a year, or I get the "great looks like we don't have a top" before the game begins it.

Diamond Key11 votes

As a Mordekaiser main it makes me sad that my favourite parts of his kit have to go (Passive and Ultimate) because those are the abilities that make Mordekaiser imo.

Dessens1 votes

I can see a world where his passive stay: it doesn't look too unhealthy for the game that a melee immobile champ have a passive shield. However, the ultimate has to go, too bugged.

VenomStrike311 votes

They can likely make a new ult that is similar, i.e. it spawns some type of unique unit that has stats based on the targeted champion, rather than the champion itself.

Diamond Key11 votes

well that would not have the same feeling wouldnt it

heathensoul1 votes

I'd be happy with him being either a juggernaut or a battlemage but I hope they make him more distinct from the other Shadow Isles Champs and don't just drench him in luminescent green. Dark red witchfire and a cloak of embers sounds pretty cool.

ModCaptainMårvelous1 votes

The ultimate is the only thing we are sure will be gone when Mordekaiser will be reworked (this, and pizza feet) because it's the main source of bugs: the stability of this ultimate isn't sustainable because it should literally be modified everytime a change is made to the game, be it runes, champions or items. Its behavior even change from patch to patch, with Jhin's ghost going from having his AS capped, as it should be, to not respecting this rule anymore this patch.

I disagree with this point. Rather, I think Riot will go Yorick's maiden route with it. Something along the lines of:

Mordekaiser curses a target. if they die while the curse is active, Mordekaiser summons their spirit as one of four beings based on the highest stat.: AD Ranged: Mordekaiser summons a ghostly crossbowman. Reactivate R to use the bowman's skill <unique 1> AD Melee: Mordekaiser summons an iron revenant. Reactivate for skill. AP: Mordekaiser summons a banshee. Skill. Armor+MR: Mordekaiser summons a Dreadnaught. Skill.

In this way, you still summon a ghost (arguably the coolest part of Mordekaiser) but now you have more leeway. Plus, you always get something subjectively useful no matter who or what you kill. Still, Mordekaiser's main bug issue is summoning an exact clone of a character, which can lead to shenanigans like Jhin's fourth shot or otherwise.

Scarlesh1 votes

Imo, Lorewise he should be - and rightfully so - one of the few, if not THE 'big bad' enemy of the League setting. Yes, we know that Riot has a growing boner for the Void, but Mordekaiser has no place among the myriad of "redeemed" villains and tragic figures that the lore is ridden with. Make him a force to be reckoned with by both Demacia and Noxus, make him 'feel' threatening, and you have yourself a fantastic rework.

Frostfel1 votes

Yes Mordekaiser has many titles and many issues as a result. But in lane and in a team he has a proper role even if it is mixed with his issues of having many titles. Leave the lore aside for now, since talking purely about gameplay first.

First off despite his carry levels of damage Morde is not a carry. His role on the team is split push Duelist. This has been seen through his changes. He still and always has pushed lanes really well and does well with one on one fights. In the early days he went mid as an anti-mage being one of the few tankier champs that could take a hit. When he became too squishy for mid he went top. He has been there ever since, with some emphasis on putting bot lane since his rework (which failed). When you look at his base stats (which are the lowest in the game) and bad movement speed, it shows that his early game is bad putting him in mid to late game as he doesn't even do good damage without a couple items. He was classified as a juggernaut which is low mobility (check), does good but not carry levels of damage (not check), and is tanky enough to be able to get to you without dying due to low mobility (not check, he is super squishy). His temp fix also had him put big plays around dragon, this was good as he does split push well. As for his ultimate, as much as people love it (myself inlcuded) and as iconic as it is his ultimate does not work with what has been around through all his reworks. It basically is like I'm going to mark the person we have to kill, now go kill them because there is no way I will be able to catch them long enough to kill them without a butt load of CC from teammates. Being melee, squishy, and immobile don't work in team fights so having CC from lots teammates is out. His strong points have always been lane pushing and duels. His ultimate should reflect that.

In terms of gameplay he should have been like an tank (vehicle) slow to get to you, but tanky enough to tank the hits to do so. CC should not be his weakness long range poke should (like Xerath, Velkoz, Kogmaw, Azir, Oriana, etc. As much as people love his stupid high amount of damage he should a moderate amount of damage, like Jarvan, Vi, and Darius. He is still melee, but being a master of necromancy should make his build AP and not attack speed, he is amount one big hit not machine gunning auto attacks. Think Galio, but more split push and less teamfight. His roles should be split pusher, duelist, immobile, tanky, mage, melee. Even in his lore it shows that fighting numerous opponents is his weakness.

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