Crit Chance: A Possible Fix To The Issue
A lot of champions have the ability to buy items and scale to work with their build. In fact almost all of them do. Except for those who build critical chance, which are basically 12 of the 22 marksmen (sorry not sorry 
). In the typical game, by the 6 minuet mark, the Assassins have a Hextech Revolver
or a Serrated Dirk
, the tanks have something like a warden's mail
and tier 1 boots
, the mages would have something like a Haunting Guise
, while the supports would traditionally have very limited vision
and resources like their starting item on level 2
and maybe boots
, the regular Marksmen would have Tear Of The Goddess
or Vampiric Scepter
. A traditional Critical Chance marksmen wouldn't be able to buy anything at that time other than... Tier 2 boots
which would ultimately force you to wait longer to buy a damaging item. Items like Infinity Edge
that used to be core on a champion now strips them from having enough damage to last hit minions to never being able to trade a lane to win. Why? Because while you buy a B.F Sword
and Zeal
, EVERYONE ELSE would already be buying something like Tier 2 boots, and a finished item that is more powerful than both of your items put together.
The key component is to always SCALE within game and though, that is where the problem lies. Marksmen who rely on Critical Chance as their main source of damage have no NECESSARY source for scaling to win or even sustain lane. When you choose 1 of the 12 Critical Marksmen, you're basically handing them your entire lane on a golden platter. Now, when I said, "no NECESSARY source to sustain in lane", I meant, 2 bf swords already equal 80 damage and you're just paying an additional 1K in gold just for passive stats or if you were getting Zeal, you're behind 200 gold for tier 1 boots but can at least match 50% of your opponent's (non-Critical reliant marksmen) lane pushing power. By the time you have 2 B.F. Swords, a Zeal and a pair of tier 1 boots, everyone has a finished item that does more damage than you in each and every way possible. Either way, you're screwed because your champion's ability to scale their speed per level are not enough if you were to interchange their item kit. This also applies with damage as well. You're screwed because League has yet to release items to help fix exact scenario.
So lets fix the problem instead of stating the facts that sound like a bunch of complaints. I believe just as every item is built into another, both the B.F. Sword
and the Needlessly Large Rod
deserves to be built into as well. Anything that is over 1k in gold should have the opportunity to be built into in case you somehow come off short to buy the item in full (and no I'm not talking about entering debt). I believe buying a Long Sword
into an Executioner's Calling
or Pickaxe
into the B.F. Sword would makes it seem like the Gap is now more like a mindset. We could do the same thing with the Needlessly Large Rod
. We would just need to do an Amplifying Tomb
into a Blasting Wand
into a Needlessly Large Rod
. A lot of these highly priced Items already have a structure to be built into . I saw an issue with 2 items and this is my main reason for posting this onto the board. It seems the main reason for someone to fall behind really hard is when they have a 1k gold gap to buy the next item. That is it's problem and that is what needs to be fixed. What do you think?
Vote and comment below on what you think. Thank you for hearing me out. [vlad-salute]