Sona vs Soraka

Crimson5pheonix·10/8/2014, 3:30:43 AM·4 votes·1,858 views

Or; how to rework a support. Or or; the two second teamfight

Recently, two of the primary support/mage champs of the game have been reworked. Some of you may know my opinion on Sona. However I have an opinion on Soraka as well.

But first, Sona for those who don't know already. New Sona sucks. New Sona is a tactical champ on par with Nami. This, in and of itself, is not why she sucks. On the contrary, she's a well balanced tactical pick that slides into most any team comp and stands blow for blow in busting teamfights open. Like Nami. The problem is, she used to be Sona and had an identity of her own apart from being "Nami 2.0". Now there's no realistic difference between the two champs. There's no good reason to pick Nami over Sona or vice-versa. The big reason behind this is the change to her auras. The fact that they are smaller and that they are temporary are part of the reason for her identity shift, but the biggest reason is that the buffs she hands out are one shot deals. This is great for busting a teamfight open, but poor for extended engagements where her reliance on cooldowns to contribute anything to her team at all makes her a liability. What this leaves us is with a champion that the enemy team has no good reason to focus. Who cares about Sona? After she blows her cooldowns she stops contributing. If your team lived through her rotation, you can turn around and kill her and her team. Old Sona worked differently, she created a still point for her team to fight around. A walking buff that made her team better by existing. It created a problem for the enemy team; do they fight Sona's team while they're buffed up (and under the threat of a crescendo to the face), or do they focus Sona and remove these advantages at the cost of getting shot to bits by the rest of Sona's team? This is what it means to be a strategic support. It means to provide a subtle but positive benefit to grind an enemy down under the weight of superior numbers.

So now we have new Soraka. She's not an aura bot, she doesn't buff, and she doesn't need to. She has heals on practically no cooldown. She can keep a team healthy through an enemy team's assault, whether it be burst or DPS. Which means she poses a problem to the enemy team, the same problem old Sona posed. Do you focus Soraka's team while they don't die, or do you focus Soraka while her team collapses on yours? But new Soraka has a trick for that too, she can drop her Q to recover her health. The big gag is if you collapse on her, she can drop it on herself and it drops faster. So if you don't drop your hard CC or heavy burst (on the support), she'll live through your attack and you get chopped to bits anyway. The one problem being that the heal from her Q has a travel time, which is silly, but otherwise a solid kit.

However both kits play to the same design idea Riot is pushing (whether they mean to or not), the two second teamfight. Teamfights are generally decided in two seconds (even if one or two people manage to hobble away from the fight) barring significant last minute outplays. This phenomena stems from an idea that Riot is definitely pushing, their insistence on counter play. Most every ability on every champ needs to have counter play according to Riot. This creates a situation where no one wants to have a stand-up-knock-down teamfight. If your kit can be countered by listing lazily to the left, why would you want to give the enemy team a chance to counter? Teamfights are settled now by either having a staring contest until someone blinks or by hiding in a bush and jumping out to throw a party (of death). And builds are tailored to end the fight before the enemy team can react to their screw up. This leads to the two second teamfight. Sona and Soraka were tailored to this play style. The difference is that Sona got screwed up hardcore.

15 Comments

Booriin10/8/2014, 10:52:48 AM3 votes

New Sona is boring, everything about her has been pushed hard, from kit to skins - Silent night Sona look like a unfinished skin, Pentakill sona just make her look bigger, Arcade Sona haven't got special effect for her passive (Classic Sona look much better than other skins except Arcade - Well typical VU/TU.)

Her new kit doesn't bring anything that make you feel actually good or special anymore.

-Q passive got nerf hard-harder to stack because of cooldowns. -Q: damage reduced - more cooldown => High risk but the reward isn't worth without powerchord (I hate Cait, Thresh and Bliz) -W: lost bonus armor/res from heal - more mana cost and cooldown => (Less heal - cause more mana problem if don't use careful) -E: No longer give active effect that have decent AOE => just boost few movement speed in 1.5s (This new aura make me wanna cry everytime I face mobility champion or All-in combat, even if I build AP on Sona) -All aura range got nerf hard

In my server, I rarely see ppls pick Sona before rework, but after rework, I saw her** only once**(After her rework update), then never see anyone pick her again.

I keep looking for Support Sona's video on youtube everyday to watch and learn. But the amount of those videos keep reducing (Especially good video) and I rarely see ppls play her without typical boring support build (Solariitem 3190 , Mikaelitem 3222 , Boot of mobilityitem 3117 ...)

There are also not many ppls interesting with threads about her

  • It hurt me even more that I keep checking surrender@20 everyday and pray for riot buff/change/revert Sona, but nothing happen.
Afflictid10/8/2014, 5:46:40 AM3 votes

Nami and Sona are very different champions...

Crimson5pheonix10/8/2014, 4:02:23 PM2 votes

New Sona isn't necessarily weak (she has the 4th highest winrate in the game), her kit is just despicable considering what it used to be and how it affects the tempo of the game.

MasticatingGrill10/8/2014, 6:01:12 AM2 votes

League has always had Quake-III like collapse play. They reworked most of the champs that could tank and deal damage at the same time, with a few of the tanks being super scary CC and of course the magical new T-1000 Garen that boost-crits you dead and runs off like a ninja to return with full health in 15 seconds. Mid fight sustain attrition is what you get without a good wombo chain that wins in two seconds. I have mixed feelings on that.

Sona can be very broken in some engages but she is still a button mashing aura champ, while Soraka is simply a different champ wearing the old skins. I very much despise the new Soraka and her massive comp dependency. Also why was it bad for caster ADCs to need mana? Hi Lucian gtfo.

Crimson5pheonix10/8/2014, 5:07:03 PM1 votes

The percentage pick is lower (though still pretty middle of the road for pick rate), but the numerical pick rate is plenty high enough to get a good sample size. What I wrote in my first post stands, but I don't hate new Sona because I think she's weaker. I hate new Sona because of her change from a strategic support to a Nami knock off.

Narasimha10/8/2014, 5:13:56 PM1 votes

You seems to emphasize Sona's cooldowns a lot, which is weird considering how short they are. Its not a stretch for Sona to get 30-40% CDR easily, which drops her Q and W to around 5 and 6 seconds respectively. In a team fight, her aura's durations can be extended up to 5 seconds. She can pretty much have all her auras and spells going rapidfire. In fact, she EXCELS at prolonged team fights. Given enough mana, she can just keep healing, poking, and boosting damage.

Kuroi8610/8/2014, 7:33:08 PM1 votes

Given how short Soraka' cooldowns can get, she's good for more than a two second team fight. She's strong in extended fights where she can drop a heal on the tank who is being focused, pop ult if someone breaks through the front line and drops any AOE, use E to either prevent an assassin from dropping your carry or zone out their back line while your team takes down their front, all while dropping Q' like it's going out of style and laughing as they struggle to bring your team down.