Underpowered Defense: The Takeover of Top Lane by Assassins
To start things, I am a Top lane player. I have played League for over two years, and I've always found Top lane to be the most rewarding place for me. The meta of a big bruiser fighting an equally big hulk is a cool theme, so that's where I ended up. Since the change of the new jungle I've been seeing a lot of new champions in Top lane, and the game as is leaves very little in "generalized defense" when laning against assassins and marksmen.
A few Champions (
) are so absolutely punishing in their damage--even without items--that it seems that the entire designation of Fighter Champions becomes obsolete. The same qualities that allow them to be effective in Mid lane against Mages (high mobility, harass, and most importantly 100->0 killing potential) is seemingly too much for most traditional top laners to deal with. Some of my unlucky choices include Wukong, Garen, Aatrox, Darius, etc.
The competitive balance has brutally shifted in favor of offensive Champs, and I even understand why. Flashy Assassins with full hp -> dead in 3 second attacks make for great Youtube videos. People like to see big numbers in rapid succession. I'm one of those people too, but in the effort to adjust the game to a more Korean pace, Riot has counteracted all of their goals in recent years. Remember when they tried to lessen the effects of snowballing? Tell me that's worked now that stat balances have left the Nuke-power Champs stronger than ever at level 1.
So if others want to play those unbalanced Champs, why not give the rest of us a way to counteract that. Make defensive items do something. It feels as though one has to spend 2-3 times as much gold to get useful defensive itemization compared to offensive. The Akali I was talking about? By the time you spend the 500g for +25 MR from a Null-Magic Mantle, you're already further behind than you can hope to make up. Why? Because defensive items are not effective enough to stop high damage Champions from attacking you with impunity. Especially when there is a little bit of sustain involved.
I get this might not be an issue in higher leagues, but "You counter these Champs with Teamwork" is a bullshit way to balance the game. Show some love to solo-Q. Nerf damage or give us defensive items that do something.
Thank you for reading, looking forward to hearing your non-troll comments.
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