RNG and Crits

Bunny Orange·2/12/2017, 7:40:47 PM·2 votes·637 views

So what if, instead of items adding crit chance, they added crit damage? So like instead of having 10% crit chance, you got 100% crit chance, but those crits did 110% damage instead of 200%? So by buying more crit items, you are buying increased crit damage. Would take out a lot of randomness, especially in the early game. Numbers would have to be balanced, of course, but as a concept, what do ya'll think?

6 Comments

Chaos Milk Tea2/12/2017, 8:13:18 PM2 votes

At that point you are just buying more damage. You might as well just put more ad on the item instead of calling it "crit chance." While RNG isn't a good fit for league of legends for the most part, crit is a funky situation where it's primarily good on champions who hit so many times that they may as well have actually gotten a % damage increase. In other words, when the sample size of auto attacks is so high that the crit is no longer effectively random, that is when crit becomes worth much to a champion compared to straight AD and lethality. If crit just boosted auto damage by a %, it would be useful on ANY ad champion and the meaning of the items suddenly change drastically.

MaeDoSan2/12/2017, 7:41:35 PM1 votes

Ashe

Cocho2/12/2017, 7:52:12 PM1 votes

But then how will I do my fancy crit auto attack?