Fantasy LCS needs to be fixed
Ive started to pick up on a really big flaw in fantasy. Creep Kills give players waaay too much. One creep kill is worth .01 points. That is a rediculous value for just killing a minion. My team has been getting destroyed when all my players have won thier games. The reason im getting crushed is the other teams im up against, who get in 70 min games and get 200 more creep kills that give them 2 more points then my players. Meanwhile my player's teams are winning thier games in 30 mins, and still get shit on because they didnt farm as much as my opponents players. Also, a baron kill is worth 2 pts only. Are you telling me 200 creep kills from one player equals a baron???? Thats retarded for how important and how much gold a baron gives. If a game lasts for 30-35 mins, that means that team absolutley killed the other one. 70 mins, they barely won the game. A few changes need to be made:
- Creep kills =.002 pts 2)1 Baron Kill = 3 pts
- 30- min win = 10 pts 40-45 min win = 7 pts 50+ win = 2 pts