Just An Idea

Galactus96·6/8/2015, 12:13:09 AM·4 votes·1,033 views

Alright, so after looking through the threads here I haven't managed to find this anywhere, but it might have already been brought up somewhere so keep that in mind.

In Fantasy LCS right now EVERY player gets points from the same set of objectives; kills, deaths, assists, creep score, then there's a couple bonuses (triples, quads, pentas, etc). The ONLY exception to this is teams, which.... well that's a whole different debate. The reason I bring this up though, is because I don't feel like it's right to score everyone on a linear scale in a team game in which the support traditionally doesn't get many kills, creeps, or, god forbid, say Lustboy picks up Bard next week and gets a penta. Exactly, there's a 1:1000 chance of that happening (Lustboy, if you do it, I give you huge props in advance). So, Rito PLS. Change the way that players get points in the fantasy leagues... Not entirely, but to better suite their role. Say, for example, rather than giving a support the same 2 points that everyone gets for a kill, give them the 1.5 and 2 for an assist instead and maybe even points for wards killed. Or say the jungler gets a dragon, give him 2? points for doing so and 5? for Rosh. (For those who don't know, Baron Nashor is a nod to Roshan from Dota, but that's not the point.)

All I'm saying is that in a game in which we all have to work together but at the same time have a very specific job, there should not be a linear set of scoring guidelines. Like I said, is Lustboy going to go on a 15-man killing spree next week? More than likely not. So, why score a support the same way that you score the mid-laner? Or why score Santorin with the same linear set of guidelines that we slap on Dyrus?

Which brings me to my next point. Buff control is a big thing for a jungler, why not promote more ways of playing the game by scoring a jungler on how many creeps they kill in the enemy jungle? You don't have to make it a ridiculous number either. For instance, right now each creep is worth .01 of a point. Counter-jungling is a very risky thing to do, so why not make creeps killed in the enemy jungle worth .05 of a point? I don't feel like that would be an outrageous amount given how little you see true competitive counter-jungling without the involvement of Nunu. With that said, I'm going to leave this thread here, so that people have a chance to throw in their own ideas... But seriously Rito...PLS.

EDIT: Guys, please upvote this if you would truly like to see something come out of it, I don't want something looked over that could potentially make slight changes to fantasy LCS or even the way LCS is played as a whole. Or just simply if you agree, because otherwise it will get lost in the boards. (Just food for thought.)

4 Comments

BaDoinKAdOinK6/8/2015, 1:49:33 PM1 votes

Doesnt seem logical to value assists over kills i think the idea with wards is good, but am not a great fan tho However i think the bonus for 10+ assists should be increased, with even more for 15 or 20 and bonus for not dying(forg1ven last year :D )

Fantasy is about picking those who get kills play rekkles-ly(hello Phreak) and make flashy plays. supports can do hugely(Mithy) if good too

Jamjoum6/10/2015, 7:19:08 AM1 votes

They should also fix how they score team points.

Ex: If Fnatic finish the match in 25 minutes with practictly no towers or dragons because they made the other team surrender, you get no points.

I think that if you make the other team surrender you should give points to the team, because it does not happen often and should be rewarded for it.