[YOUSOCONCEPT] Terminus, the War Machine

darkdill·8/26/2014, 4:53:28 AM·2 votes·1,692 views

Also available on Reddit: http://www.reddit.com/r/LoLChampConcepts/comments/2aknd6/terminus_the_war_machine/

A lot of this needs tweaking, so feedback is appreciated.

Terminus, the War Machine
http://static2.wikia.nocookie.net/__cb20101217055226/vanquish/images/8/8c/2132419481_view.jpg
(This picture is for reference only; credit goes to Platinum Games, the creators of Vanquish)

General Concept

Terminus is a ranged AD caster Champion who uses a new resource called Ammo. Ammo is used when Terminus attacks and uses his abilities, and does not replenish normally on its own. Ammo is replenished either by returning to the fountain, staying out of combat for an extended time, or by using his E ability, War Protocol. If he runs out of Ammo, Terminus cannot use his offensive abilities and his attacks become significantly weaker, making him an easy target.

Terminus excels at AOE damage and delivering punishing suppression fire, but also has some close-range utility if the enemy tries to get into a knife fight with him. He doesn't qualify as a ranged carry, however, since he has no attack steroid, and his base AD is low due to his passive.

Statistics (subject to changes)

HP: 437 (+89)
HPR/5: 2.5 (+0.5)
Damage: 46 (+3)
Range: 500
Armor: 19 (+3.2)
Magic Resistance: 30 (+0)
Attack Speed: 0.625 (+3.5%)
Movement Speed: 335

Abilities (Changes should be expected; feedback is appreciated)

Last Update: August 26, 2014

Please help with adjusting numbers. They are definitely off the mark. Don't freak out about them.

Ammo Resource

Terminus uses a new resource called Ammo, which is used with his basic attacks and abilities. Terminus can hold a maximum of 40 Ammo, which does not regenerate on its own. When Terminus' ammo goes to 0, he cannot use his basic abilities (besides his E) and his attacks become weaker. Terminus can recover Ammo by using his War Protocol ability, returning to the fountain, or by remaining out of combat for 10 seconds (deals no damage, takes no damage, and does not use any abilities).

P - Solid-Core Rounds

Whenever Terminus attacks, he deals bonus physical damage equal to 20% of his total attack damage, provided he has at least 1 Ammo. Terminus consumes 1 Ammo each time he performs a basic attack. When Terminus has 0 Ammo, the bonus damage is not dealt.

Q - Ion Orb/Ion Bolt

First Cast - Ion Orb: Terminus launches an Ion Orb in target direction (700 range), which deals 20/40/60/80/100 (+0.4/0.45/0.5/0.55/0.6 total AD) physical damage to enemies it passes through. After using Ion Orb, Terminus can activate Ion Bolt within the next three seconds.

Second Cast - Ion Bolt: Terminus fires an Ion Bolt in target direction (700 range), dealing 60/70/80/90/100 (+0.4 total AD) physical damage to the first enemy it hits. If Ion Bolt hits an Ion Orb, the Ion Orb explodes, dealing 100/150/200/250/300 (+1.2 total AD) physical damage to enemies in a large area around it (400 radius).

Costs 5 Ammo on both activations. 8/7.5/7/6.5/6 second cooldown (starts after Ion Bolt is used or times out).

W - Pneumatic Punisher

Terminus blasts a shockwave in target direction (500 range), dealing 60/90/120/150/180 (+0.75 bonus AD) physical damage to all enemies struck and briefly knocking them back in the same direction as the shockwave. Enemies within 150 range of Terminus are also stunned for 0.75 seconds.

Costs 8 Ammo. 14/13/12/11/10 second cooldown.

E - War Protocol

Terminus instantly recovers 40 Ammo and generates a shield around himself, absorbing up to 100/150/200/250/300 (+0.5 AP) incoming damage for up to 4 seconds.
No cost. 24/23/22/21/20 second cooldown.

R - Delta Strike

Toggle On: Terminus unleashes immense firepower with each basic attack or offensive spell-cast, firing missiles in a cone. Enemies hit take 60/120/180 (+0.5 bonus AD) physical damage (deals half damage to minions). While toggled on, Terminus uses 3 extra Ammo with each basic attack (4 total) and his damaging spells spend 2 additional Ammo.

8 second static cooldown upon toggling off (not reduced by CDR). No initial cost.

Background (rough notes for now)

  • Terminus was created by a Zaunite science team led by Professor Stanwick (the guy who stole credit from Viktor for making Blitzcrank) out of fears that Viktor might take revenge on Stanwick.
  • Terminus was designed to be the ultimate weapon of war, using data obtained while observing Blitzcrank and Viktor in League matches.
  • Unfortunately, when Terminus came online, a bug was found in his programming. Terminus' programming leads him to believe he is superior to all others, and he will not follow the commands of "inferior beings".
  • Terminus is uncontrolled by the Zaunites, but is still following his original directive: to kill Viktor.

Feel free to give suggestions on how to improve the design. But as always, be civil.

15 Comments

Pyrobob48/26/2014, 8:46:48 AM5 votes

Is there a reason there isn't an ammo salvage mechanic? Seems like a wasted opportunity to not be able to regain ammo from a slain unit. Maybe 1 from a minion or monster, and 10 from a champion. Personally, I would remove the out of combat regen, and add the salvage mechanic as a passive to his E.

If automatically gaining ammo on kill isn't viable, maybe there could be a drop/pick-up mechanic similar to Thresh's Damnation. If anything, that actually makes more sense. It also serves as a way to gate his ability to get tons of kills and never run out of ammo as a result.

I also feel like that ult would be kind of awkward. It's like layering a spell on top of his auto attacks and other abilities. I don't know how to describe it, but something about it just doesn't feel right. It's not an attack modifier, it an attack addition.

What if his ult were to massively increases his attack speed (at least 100%), but also - and here's the fun part - give him the Runaans Hurricane passive. Not exactly the same, necessarily, but something similar, where attacking fires multiple projectiles that attack other enemies. Each additional projectile would consume ammo, similar to your version of his ult. With such a large attack speed buff it probably shouldn't be a toggle ability, though. Maybe give it no initial cost, but give it a duration (maybe 5-10 seconds) and longer cooldown (around 30 seconds).

Overall I really like the idea of an ammo mechanic, and feel it has quite a bit of interesting potential.

YouLostMe8/26/2014, 9:03:44 PM1 votes

He's a ridiculous top lane bully with unintuitive gating. Very binary playstyle, where he stomps on an enemy or gets stomped on as soon as he is caught out / out of ammo. For example: At level 1, catching an enemy out lets you double-Q for 180 + 200% AD or something like 350 damage with runes/masteries and a D-blade. It's ~50 damage less than Riven's Broken Wings combo, but at 700 range and effectively instantaneous. But that costs 25% of your resource, and you're not getting it back unless you rush a level 2 E or sit around for 10 seconds without farming.

Terminus would play in lane by blowing Q whenever it's off CD to harass his enemy out of lane, then rushing level 2 so he can get E and do it again. Get CDR blue runes or the CDR mastery for maximum spam. You will get ganked because you're always pushed up, so rush Ionian boots and never use your W unless you need to escape. Freeze the wave and zone your enemy far far away by standing to the side and threatening to use your Q. At level 6 (you will hit 6 before your opponent) you can almost ensure any kill with E -> R -> flash -> W -> Q -> Q -> Auto for something like 400 dmg + 500% AD. Best of all, this insta-kill combo costs about 30 ammo so you can take down their tower right afterwards.

Willahelm Fulber8/26/2014, 9:09:58 PM1 votes

The Q - Ion Orb and Q - Ion Bolt remind me of the plasma rifle from the Unreal series of games (Unreal was released in 1998, I believe, followed a year later by Unreal Tournament). I think it -would- be cool if his W - Pneumatic Punisher interacted with projectiles, however that may be too much for his kit. Honestly, I kind of feel like his E - War Protocol might need a little bit longer cooldown, similar to the effect that Ashe's E - Hawkshot has a long cooldown, but it almost seems central to his kit when you think that he'd have to recall every 40 cs at the very least, not counting harass.

Perhaps, it might be a better idea to swap his Passive - Solid Core Rounds and his E - War Protocol, so that if Terminus runs out of ammo, after 3 seconds he will generate (20/30/40) ammo, which cannot happen again until (15/12/9) seconds have passed. The 3 seconds is to enable the opponents some counterplay, forcing him to be careful when he runs out of ammo and disabling him from spamming skills a little more.

And then his E - (now) Solid Core Rounds would be a toggle, enabling him to control when he runs out of ammo a bit more.